{ config , pkgs , theme , ... }: with theme; { xresources.properties = { "XLock.mode" = "space"; "XLock.erasemode" = ""; "XLock.erasedelay" = 400; "XLock.erasetime" = 2; "XLock.allowaccess" = "off"; "XLock.debug" = "off"; "XLock.description" = "off"; "XLock.echokeys" = "off"; "XLock.echokey" = "?"; "XLock.enablesaver" = "off"; "XLock.resetsaver" = "off"; "XLock.grabmouse" = "on"; "XLock.grabserver" = "off"; "XLock.hide" = "on"; "XLock.install" = "on"; "XLock.mousemotion" = "off"; "XLock.mono" = "off"; "XLock.sound" = "off"; "XLock.showdate" = "off"; "XLock.timeelapsed" = "off"; "XLock.usefirst" = "on"; "XLock.verbose" = "off"; "XLock.visual" = ""; "XLock.nice" = 10; "XLock.lockdelay" = 0; "XLock.unlockdelay" = 0; "XLock.xkblockgroup" = "-1"; "XLock.timeout" = 30; "XLock.font" = "-misc-nerd input-medium-r-normal--0-0-0-0-p-0-koi8-uni"; "XLock.planfont" = "-misc-nerd input-medium-r-normal--0-0-0-0-p-0-koi8-uni"; "XLock.fontset" = "-misc-nerd input-medium-r-normal--0-0-0-0-p-0-koi8-uni,-*-helvetica-medium-r-*-*-34-*-*-*-*-*-*,-*-*-medium-r-normal--34-*"; "XLock.planfontset" = "-misc-nerd input-medium-r-normal--0-0-0-0-p-0-koi8-uni,-*-helvetica-medium-r-*-*-34-*-*-*-*-*-*,-*-*-medium-r-normal--34-*"; "XLock.background" = base00; "XLock.foreground" = base05; "XLock.username" = ""; "XLock.password" = "password: "; "XLock.info" = ""; "XLock.validate" = "validating..."; "XLock.invalid" = "invalid pass"; "XLock.invalidCapsLock" = "invalid pass (caps-lock on)"; "XLock.attempt" = " failed attempt."; "XLock.attempts" = " failed attempts."; "XLock.geometry" = ""; "XLock.icongeometry" = "128x128"; "XLock.wireframe" = "off"; "XLock.use3d" = "off"; "XLock.delta3d" = "1.5"; "XLock.none3d" = "Black"; "XLock.right3d" = "Blue"; "XLock.left3d" = "Red"; "XLock.both3d" = "Magenta"; "XLock.program" = ""; "XLock.messagesfile" = ""; "XLock.messagefile" = ""; "XLock.message" = ""; "XLock.messagefont" = "-*-times-*-*-*-*-18-*-*-*-*-*-*-*"; "XLock.locksound" = "thank-you.au"; "XLock.infosound" = "identify-please.au"; "XLock.validsound" = "complete.au"; "XLock.invalidsound" = "not-programmed.au"; "XLock.startCmd" = ""; "XLock.endCmd" = ""; "XLock.pipepassCmd" = ""; "XLock.logoutCmd" = ""; "XLock.dpmsstandby" = "-1"; "XLock.dpmssuspend" = "-1"; "XLock.dpmsoff" = "-1"; "XLock.mailCmd" = ""; "XLock.mailIcon" = ""; "XLock.nomailIcon" = ""; # anemone.delay = 5000; # anemone.count = 1; # anemone.cycles = 1; # anemone.size = 1; # anemone.ncolors = 64; # anemone.saturation = 1; # anemone.bitmap = ""; # anemone.arms = 256; # anemone.finpoints = 64; # anemone.width = 2; # anemone.withdraw = 2400; # anemone.turnspeed = 5; # ant.delay = 1000; # ant.count = -3; # ant.cycles = 40000; # ant.size = -12; # ant.ncolors = 64; # ant.saturation = 1; # ant.bitmap = ""; # ant.label = True; # ant.neighbors = 0; # ant.rule = A; # ant.truchet = False; # ant.eyes = False; # ant.sharpturn = False; # ant.vertical = False; # ant3d.delay = 5000; # ant3d.count = -3; # ant3d.cycles = 10000; # ant3d.size = 1; # ant3d.ncolors = 64; # ant3d.saturation = 1; # ant3d.bitmap = ""; # ant3d.label = True; # ant3d.neighbors = 0; # ant3d.rule = A; # ant3d.eyes = False; # apollonian.delay = 1000000; # apollonian.count = 64; # apollonian.cycles = 20; # apollonian.size = 1; # apollonian.ncolors = 64; # apollonian.saturation = 1; # apollonian.bitmap = ""; # apollonian.altgeom = True; # apollonian.label = True; # ball.delay = 10000; # ball.count = 10; # ball.cycles = 20; # ball.size = -100; # ball.ncolors = 64; # ball.saturation = 1; # ball.bitmap = ""; # bat.delay = 100000; # bat.count = -8; # bat.cycles = 1; # bat.size = 0; # bat.ncolors = 64; # bat.saturation = 1; # bat.bitmap = ""; # blot.delay = 200000; # blot.count = 6; # blot.cycles = 30; # blot.size = 1; # blot.ncolors = 64; # blot.saturation = 0.3; # blot.bitmap = ""; # bouboule.delay = 10000; # bouboule.count = 100; # bouboule.cycles = 1; # bouboule.size = 15; # bouboule.ncolors = 64; # bouboule.saturation = 1; # bouboule.bitmap = ""; # bounce.delay = 5000; # bounce.count = -10; # bounce.cycles = 1; # bounce.size = 0; # bounce.ncolors = 64; # bounce.saturation = 1; # bounce.bitmap = ""; # braid.delay = 1000; # braid.count = 15; # braid.cycles = 100; # braid.size = -7; # braid.ncolors = 64; # braid.saturation = 1; # braid.bitmap = ""; # bubble.delay = 100000; # bubble.count = 25; # bubble.cycles = 1; # bubble.size = 100; # bubble.ncolors = 64; # bubble.saturation = 0.3; # bubble.bitmap = ""; # bubble.boil = False; # bug.delay = 75000; # bug.count = 10; # bug.cycles = 32767; # bug.size = -4; # bug.ncolors = 64; # bug.saturation = 1; # bug.bitmap = ""; # bug.neighbors = 0; # bug.eyes = False; # bug.vertical = False; # clock.delay = 100000; # clock.count = -16; # clock.cycles = 200; # clock.size = -200; # clock.ncolors = 64; # clock.saturation = 1; # clock.bitmap = ""; # coral.delay = 60000; # coral.count = -3; # coral.cycles = 1; # coral.size = 35; # coral.ncolors = 64; # coral.saturation = 0.6; # coral.bitmap = ""; # crystal.delay = 60000; # crystal.count = -500; # crystal.cycles = 200; # crystal.size = -15; # crystal.ncolors = 64; # crystal.saturation = 1; # crystal.bitmap = ""; # crystal.nx = -3; # crystal.ny = -3; # crystal.centre = False; # crystal.maxsize = False; # crystal.cell = True; # crystal.grid = False; # crystal.cycle = True; # crystal.vertical = False; # daisy.delay = 100000; # daisy.count = 300; # daisy.cycles = 350; # daisy.size = 1; # daisy.ncolors = 64; # daisy.saturation = 1; # daisy.bitmap = ""; # daisy.garden = False; # dclock.delay = 10000; # dclock.count = 1; # dclock.cycles = 10000; # dclock.size = 1; # dclock.ncolors = 64; # dclock.saturation = 0.3; # dclock.bitmap = ""; # dclock.binary = False; # dclock.led = False; # dclock.popex = False; # dclock.forest = False; # dclock.hiv = False; # dclock.lab = False; # dclock.veg = False; # dclock.time24 = False; # dclock.y2k = False; # dclock.millennium = False; # dclock.mayan = False; # decay.delay = 200000; # decay.count = 6; # decay.cycles = 30; # decay.size = 1; # decay.ncolors = 64; # decay.saturation = 0.3; # decay.bitmap = ""; # deco.delay = 1000000; # deco.count = -30; # deco.cycles = 2; # deco.size = -10; # deco.ncolors = 64; # deco.saturation = 0.6; # deco.bitmap = ""; # deluxe.delay = 5000; # deluxe.count = 5; # deluxe.cycles = 1; # deluxe.size = 1; # deluxe.ncolors = 64; # deluxe.saturation = 1; # deluxe.bitmap = ""; # deluxe.thickness = 50; # deluxe.speed = 15; # deluxe.planes = 0; # deluxe.transparent = False; # deluxe.mono = False; # deluxe.db = True; # demon.delay = 50000; # demon.count = 0; # demon.cycles = 1000; # demon.size = -7; # demon.ncolors = 64; # demon.saturation = 1; # demon.bitmap = ""; # demon.neighbors = 0; # demon.vertical = False; # demon.colorsonly = False; # dilemma.delay = 200000; # dilemma.count = -2; # dilemma.cycles = 1000; # dilemma.size = 0; # dilemma.ncolors = 64; # dilemma.saturation = 1; # dilemma.bitmap = ""; # dilemma.neighbors = 0; # dilemma.bonus = 1.85; # dilemma.conscious = True; # dilemma.vertical = False; # discrete.delay = 1000; # discrete.count = 4096; # discrete.cycles = 2500; # discrete.size = 1; # discrete.ncolors = 64; # discrete.saturation = 1; # discrete.bitmap = ""; # dragon.delay = 2000000; # dragon.count = 1; # dragon.cycles = 16; # dragon.size = -24; # dragon.ncolors = 64; # dragon.saturation = 1; # dragon.bitmap = ""; # dragon.vertical = False; # drift.delay = 10000; # drift.count = 30; # drift.cycles = 1; # drift.size = 1; # drift.ncolors = 64; # drift.saturation = 1; # drift.bitmap = ""; # drift.grow = False; # drift.liss = False; # euler2d.delay = 1000; # euler2d.count = 1024; # euler2d.cycles = 3000; # euler2d.size = 1; # euler2d.ncolors = 64; # euler2d.saturation = 1; # euler2d.bitmap = ""; # euler2d.eulertail = 10; # euler2d.eulerpower = 1; # eyes.delay = 20000; # eyes.count = -8; # eyes.cycles = 5; # eyes.size = 1; # eyes.ncolors = 64; # eyes.saturation = 1; # eyes.bitmap = ""; # eyes.trackmouse = False; # fadeplot.delay = 30000; # fadeplot.count = 10; # fadeplot.cycles = 1500; # fadeplot.size = 1; # fadeplot.ncolors = 64; # fadeplot.saturation = 0.6; # fadeplot.bitmap = ""; # fiberlamp.delay = 10000; # fiberlamp.count = 500; # fiberlamp.cycles = 10000; # fiberlamp.size = 0; # fiberlamp.ncolors = 64; # fiberlamp.saturation = 1; # fiberlamp.bitmap = ""; # flag.delay = 50000; # flag.count = 1; # flag.cycles = 1000; # flag.size = -7; # flag.ncolors = 64; # flag.saturation = 1; # flag.bitmap = ""; # flag.invert = False; # flame.delay = 750000; # flame.count = 20; # flame.cycles = 10000; # flame.size = 1; # flame.ncolors = 64; # flame.saturation = 1; # flame.bitmap = ""; # flow.delay = 1000; # flow.count = 3000; # flow.cycles = 10000; # flow.size = -10; # flow.ncolors = 64; # flow.saturation = 1; # flow.bitmap = ""; # flow.rotate = TRUE; # flow.ride = TRUE; # flow.box = TRUE; # flow.periodic = TRUE; # flow.search = TRUE; # flow.dbuf = TRUE; # forest.delay = 400000; # forest.count = 100; # forest.cycles = 200; # forest.size = 1; # forest.ncolors = 64; # forest.saturation = 1; # forest.bitmap = ""; # fzort.delay = 10000; # fzort.count = 1; # fzort.cycles = 1000; # fzort.size = 1; # fzort.ncolors = 64; # fzort.saturation = 1; # fzort.bitmap = ""; # galaxy.delay = 100; # galaxy.count = -5; # galaxy.cycles = 250; # galaxy.size = -3; # galaxy.ncolors = 64; # galaxy.saturation = 1; # galaxy.bitmap = ""; # galaxy.fisheye = True; # galaxy.tracks = False; # goop.delay = 10000; # goop.count = -5; # goop.cycles = 1; # goop.size = 1; # goop.ncolors = 64; # goop.saturation = 1; # goop.bitmap = ""; # grav.delay = 10000; # grav.count = -12; # grav.cycles = 1; # grav.size = 1; # grav.ncolors = 64; # grav.saturation = 1; # grav.bitmap = ""; # grav.decay = False; # grav.trail = False; # helix.delay = 25000; # helix.count = 1; # helix.cycles = 100; # helix.size = 1; # helix.ncolors = 64; # helix.saturation = 1; # helix.bitmap = ""; # helix.ellipse = False; # hop.delay = 10000; # hop.count = 1000; # hop.cycles = 2500; # hop.size = 1; # hop.ncolors = 64; # hop.saturation = 1; # hop.bitmap = ""; # hop.martin = False; # hop.popcorn = False; # hop.ejk1 = False; # hop.ejk2 = False; # hop.ejk3 = False; # hop.ejk4 = False; # hop.ejk5 = False; # hop.ejk6 = False; # hop.rr = False; # hop.jong = False; # hop.sine = False; # hyper.delay = 100000; # hyper.count = -6; # hyper.cycles = 300; # hyper.size = 1; # hyper.ncolors = 64; # hyper.saturation = 1; # hyper.bitmap = ""; # hyper.randomStart = True; # hyper.showAxes = True; # hyper.showPlanes = False; # hyper.spinDelay = 2; # ico.delay = 100000; # ico.count = 0; # ico.cycles = 400; # ico.size = 0; # ico.ncolors = 64; # ico.saturation = 1; # ico.bitmap = ""; # ico.faces = True; # ico.edges = True; # ico.opaque = True; # ifs.delay = 1000; # ifs.count = 1; # ifs.cycles = 1; # ifs.size = 1; # ifs.ncolors = 64; # ifs.saturation = 1; # ifs.bitmap = ""; # image.delay = 3000000; # image.count = -20; # image.cycles = 1; # image.size = 1; # image.ncolors = 64; # image.saturation = 1; # image.bitmap = ""; # image.icononly = FALSE; # juggle.delay = 10000; # juggle.count = 200; # juggle.cycles = 1000; # juggle.size = 1; # juggle.ncolors = 64; # juggle.saturation = 1; # juggle.bitmap = ""; # juggle.pattern = .; # juggle.tail = 1; # juggle.real = True; # juggle.describe = True; # juggle.balls = True; # juggle.clubs = True; # juggle.torches = True; # juggle.knives = True; # juggle.rings = True; # juggle.bballs = True; # juggle.only = ; # julia.delay = 10000; # julia.count = 1000; # julia.cycles = 20; # julia.size = 1; # julia.ncolors = 64; # julia.saturation = 1; # julia.bitmap = ""; # julia.trackmouse = False; # kaleid.delay = 60000; # kaleid.count = -8; # kaleid.cycles = 40; # kaleid.size = -9; # kaleid.ncolors = 64; # kaleid.saturation = 0.6; # kaleid.bitmap = ""; # kaleid.disconnected = True; # kaleid.serial = False; # kaleid.alternate = False; # kaleid.spiral = False; # kaleid.spots = False; # kaleid.quad = False; # kaleid.oct = False; # kaleid.linear = False; # kumppa.delay = 10000; # kumppa.count = 1; # kumppa.cycles = 1000; # kumppa.size = 1; # kumppa.ncolors = 64; # kumppa.saturation = 1; # kumppa.bitmap = ""; # kumppa.speed = 0.1; # kumppa.rrandom = True; # laser.delay = 20000; # laser.count = -10; # laser.cycles = 200; # laser.size = 1; # laser.ncolors = 64; # laser.saturation = 1; # laser.bitmap = ""; # life.delay = 750000; # life.count = 40; # life.cycles = 140; # life.size = 0; # life.ncolors = 64; # life.saturation = 1; # life.bitmap = ""; # life.label = True; # life.draw = True; # life.neighbors = 0; # life.repeat = 0; # life.rule = G; # life.lifefile = ""; # life.serial = False; # life.vertical = False; # life.glidersearch = False; # life.patternsearch = False; # life.nontot = False; # life.conway = False; # life.highlife = False; # life.daynight = False; # life.callahan = False; # life.andreen = False; # life.bays = False; # life.trilife = False; # life.trilife1 = False; # life.trilife2 = False; # life.pent = False; # life.pent2 = False; # life1d.delay = 10000; # life1d.count = -5; # life1d.cycles = 10; # life1d.size = 0; # life1d.ncolors = 64; # life1d.saturation = 1; # life1d.bitmap = ""; # life1d.totalistic = True; # life3d.delay = 1000000; # life3d.count = 35; # life3d.cycles = 85; # life3d.size = 1; # life3d.ncolors = 64; # life3d.saturation = 1; # life3d.bitmap = ""; # life3d.label = True; # life3d.draw = True; # life3d.neighbors = 0; # life3d.repeat = 0; # life3d.rule = G; # life3d.lifefile = ""; # life3d.serial = False; # life3d.glidersearch = False; # life3d.patternsearch = False; # lightning.delay = 10000; # lightning.count = 1; # lightning.cycles = 1; # lightning.size = 1; # lightning.ncolors = 64; # lightning.saturation = 0.6; # lightning.bitmap = ""; # lisa.delay = 25000; # lisa.count = 1; # lisa.cycles = 256; # lisa.size = -1; # lisa.ncolors = 64; # lisa.saturation = 1; # lisa.bitmap = ""; # lisa.additive = True; # lissie.delay = 10000; # lissie.count = 1; # lissie.cycles = 2000; # lissie.size = -200; # lissie.ncolors = 64; # lissie.saturation = 0.6; # lissie.bitmap = ""; # loop.delay = 100000; # loop.count = -5; # loop.cycles = 1600; # loop.size = -12; # loop.ncolors = 64; # loop.saturation = 1; # loop.bitmap = ""; # loop.neighbors = 0; # loop.langton = False; # loop.byl = False; # loop.chou1 = False; # loop.chou2 = False; # loop.evolve = False; # loop.dissolve = False; # loop.sheath = False; # loop.wrap = True; # loop.vertical = False; # lyapunov.delay = 25000; # lyapunov.count = 600; # lyapunov.cycles = 1; # lyapunov.size = 1; # lyapunov.ncolors = 64; # lyapunov.saturation = 1; # lyapunov.bitmap = ""; # lyapunov.cycle = True; # mandelbrot.delay = 25000; # mandelbrot.count = -8; # mandelbrot.cycles = 20000; # mandelbrot.size = 1; # mandelbrot.ncolors = 64; # mandelbrot.saturation = 1; # mandelbrot.bitmap = ""; # mandelbrot.increment = 1.00; # mandelbrot.binary = False; # mandelbrot.dem = False; # mandelbrot.lyap = False; # mandelbrot.alpha = False; # mandelbrot.index = False; # mandelbrot.pow = False; # mandelbrot.sin = False; # mandelbrot.cycle = True; # marquee.delay = 100000; # marquee.count = 1; # marquee.cycles = 1; # marquee.size = 1; # marquee.ncolors = 64; # marquee.saturation = 1; # marquee.bitmap = ""; # matrix.delay = 1000; # matrix.count = 1; # matrix.cycles = 1; # matrix.size = 1; # matrix.ncolors = 64; # matrix.saturation = 1; # matrix.bitmap = ""; # maze.delay = 1000; # maze.count = 1; # maze.cycles = 3000; # maze.size = -40; # maze.ncolors = 64; # maze.saturation = 1; # maze.bitmap = ""; # maze.thick = False; # maze.threed = False; # mountain.delay = 1000; # mountain.count = 30; # mountain.cycles = 4000; # mountain.size = 1; # mountain.ncolors = 64; # mountain.saturation = 1; # mountain.bitmap = ""; # munch.delay = 5000; # munch.count = 1; # munch.cycles = 7; # munch.size = 1; # munch.ncolors = 64; # munch.saturation = 1; # munch.bitmap = ""; # nose.delay = 100000; # nose.count = 1; # nose.cycles = 1; # nose.size = 1; # nose.ncolors = 64; # nose.saturation = 1; # nose.bitmap = ""; # pacman.delay = 10000; # pacman.count = 10; # pacman.cycles = 1; # pacman.size = 0; # pacman.ncolors = 64; # pacman.saturation = 1; # pacman.bitmap = ""; # pacman.trackmouse = False; # penrose.delay = 10000; # penrose.count = 1; # penrose.cycles = 1; # penrose.size = -40; # penrose.ncolors = 64; # penrose.saturation = 1; # penrose.bitmap = ""; # penrose.ammann = False; # petal.delay = 10000; # petal.count = -500; # petal.cycles = 400; # petal.size = 1; # petal.ncolors = 64; # petal.saturation = 1; # petal.bitmap = ""; # petri.delay = 10000; # petri.count = 1; # petri.cycles = 1; # petri.size = 4; # petri.ncolors = 8; # petri.saturation = 1; # petri.bitmap = ""; # petri.anychan = 0.0015; # petri.diaglim = 1.414; # petri.instantdeathchan = 1.414; # petri.memthrottle = 22 M; # petri.maxlifespan = 1500; # petri.minlifespan = 500; # petri.maxlifespeed = 0.13; # petri.minlifespeed = 0.04; # petri.maxdeathspeed = 0.46; # petri.mindeathspeed = 0.42; # petri.minorchan = 0.5; # polyominoes.delay = 6000; # polyominoes.count = 1; # polyominoes.cycles = 8192; # polyominoes.size = 1; # polyominoes.ncolors = 64; # polyominoes.saturation = 1; # polyominoes.bitmap = ""; # polyominoes.identical = False; # polyominoes.plain = False; # puzzle.delay = 10000; # puzzle.count = 250; # puzzle.cycles = 1; # puzzle.size = 1; # puzzle.ncolors = 64; # puzzle.saturation = 1; # puzzle.bitmap = ""; # pyro.delay = 15000; # pyro.count = 100; # pyro.cycles = 1; # pyro.size = -3; # pyro.ncolors = 64; # pyro.saturation = 1; # pyro.bitmap = ""; # pyro2.delay = 15000; # pyro2.count = 100; # pyro2.cycles = 1; # pyro2.size = -3; # pyro2.ncolors = 64; # pyro2.saturation = 1; # pyro2.bitmap = ""; # pyro2.invert = False; # pyro2.msg = &0&1&2&3&4&5&6&7&8&9&a&b Unix &a&b; # pyro2.fnt = -* - helvetica-bold-r- * -240 - *; # qix.delay = 30000; # qix.count = -5; # qix.cycles = 32; # qix.size = 1; # qix.ncolors = 64; # qix.saturation = 1; # qix.bitmap = ""; # qix.complete = False; # qix.kaleid = False; # qix.solid = False; # rain.delay = 35000; # rain.count = 1; # rain.cycles = 1; # rain.size = 1; # rain.ncolors = 64; # rain.saturation = 0.3; # rain.bitmap = ""; # roll.delay = 100000; # roll.count = 25; # roll.cycles = 1; # roll.size = -64; # roll.ncolors = 64; # roll.saturation = 0.6; # roll.bitmap = ""; # rotor.delay = 100; # rotor.count = 4; # rotor.cycles = 100; # rotor.size = -6; # rotor.ncolors = 64; # rotor.saturation = 0.3; # rotor.bitmap = ""; # scooter.delay = 20000; # scooter.count = 24; # scooter.cycles = 3; # scooter.size = 100; # scooter.ncolors = 64; # scooter.saturation = 1; # scooter.bitmap = ""; # shape.delay = 10000; # shape.count = 100; # shape.cycles = 256; # shape.size = 1; # shape.ncolors = 64; # shape.saturation = 1; # shape.bitmap = ""; # shape.shade = True; # shape.border = False; # shape.stipple = False; # sierpinski.delay = 400000; # sierpinski.count = 2000; # sierpinski.cycles = 100; # sierpinski.size = 1; # sierpinski.ncolors = 64; # sierpinski.saturation = 1; # sierpinski.bitmap = ""; # slip.delay = 50000; # slip.count = 35; # slip.cycles = 50; # slip.size = 1; # slip.ncolors = 64; # slip.saturation = 1; # slip.bitmap = ""; # solitaire.delay = 2000000; # solitaire.count = 1; # solitaire.cycles = 1; # solitaire.size = 1; # solitaire.ncolors = 64; # solitaire.saturation = 1; # solitaire.bitmap = ""; # solitaire.trackmouse = False; "space.delay" = 10000; "space.count" = 100; "space.cycles" = 1; "space.size" = 1; "space.ncolors" = 64; "space.saturation" = 1; "space.bitmap" = ""; # sphere.delay = 5000; # sphere.count = 1; # sphere.cycles = 20; # sphere.size = 0; # sphere.ncolors = 64; # sphere.saturation = 1; # sphere.bitmap = ""; # spiral.delay = 5000; # spiral.count = -40; # spiral.cycles = 350; # spiral.size = 1; # spiral.ncolors = 64; # spiral.saturation = 1; # spiral.bitmap = ""; # spline.delay = 30000; # spline.count = -6; # spline.cycles = 2048; # spline.size = 1; # spline.ncolors = 64; # spline.saturation = 0.3; # spline.bitmap = ""; # spline.erase = False; # star.delay = 75000; # star.count = 100; # star.cycles = 1; # star.size = 100; # star.ncolors = 64; # star.saturation = 0.3; # star.bitmap = ""; # star.trek = 50; # star.blake = 50; # star.rock = False; # star.straight = False; # starfish.delay = 2000; # starfish.count = 1; # starfish.cycles = 1000; # starfish.size = 1; # starfish.ncolors = 64; # starfish.saturation = 1; # starfish.bitmap = ""; # starfish.cyclespeed = 3; # starfish.rotation = -1; # starfish.thickness = -20; # starfish.blob = False; # starfish.cycle = True; # strange.delay = 10000; # strange.count = 1; # strange.cycles = 1; # strange.size = 1; # strange.ncolors = 64; # strange.saturation = 1; # strange.bitmap = ""; # strange.curve = 10; # strange.points = 5500; # strange.pointSize = 1; # strange.zoom = 0.9; # strange.brightness = 1.0; # strange.motionBlur = 3.0; # swarm.delay = 15000; # swarm.count = -100; # swarm.cycles = 1; # swarm.size = -10; # swarm.ncolors = 64; # swarm.saturation = 1; # swarm.bitmap = ""; # swarm.trackmouse = False; # swirl.delay = 5000; # swirl.count = 5; # swirl.cycles = 1; # swirl.size = 1; # swirl.ncolors = 64; # swirl.saturation = 1; # swirl.bitmap = ""; # swirl.cycle = True; # t3d.delay = 250000; # t3d.count = 1; # t3d.cycles = 60000; # t3d.size = 1; # t3d.ncolors = 64; # t3d.saturation = 1; # t3d.bitmap = ""; # t3d.cycle = True; # t3d.move = 0.5; # t3d.wobble = 2.0; # t3d.mag = 10.0; # t3d.fast = 50; # t3d.minutes = False; # t3d.trackmouse = False; # tetris.delay = 50000; # tetris.count = 1; # tetris.cycles = 1; # tetris.size = -100; # tetris.ncolors = 64; # tetris.saturation = 1; # tetris.bitmap = ""; # tetris.bonus = False; # tetris.cycle = True; # tetris.plain = False; # tetris.trackmouse = False; # tetris.well = False; # thornbird.delay = 1000; # thornbird.count = 800; # thornbird.cycles = 16; # thornbird.size = 1; # thornbird.ncolors = 64; # thornbird.saturation = 1; # thornbird.bitmap = ""; # tik_tak.delay = 60000; # tik_tak.count = -20; # tik_tak.cycles = 200; # tik_tak.size = -1000; # tik_tak.ncolors = 64; # tik_tak.saturation = 1; # tik_tak.bitmap = ""; # tik_tak.cycle = True; # toneclock.delay = 60000; # toneclock.count = -20; # toneclock.cycles = 200; # toneclock.size = -1000; # toneclock.ncolors = 64; # toneclock.saturation = 1; # toneclock.bitmap = ""; # toneclock.fill = 0; # toneclock.cycle = True; # toneclock.original = False; # toneclock.move = True; # toneclock.pulsating = False; # triangle.delay = 10000; # triangle.count = 1; # triangle.cycles = 1; # triangle.size = 1; # triangle.ncolors = 64; # triangle.saturation = 1; # triangle.bitmap = ""; # tube.delay = 25000; # tube.count = -9; # tube.cycles = 20000; # tube.size = -200; # tube.ncolors = 64; # tube.saturation = 1; # tube.bitmap = ""; # tube.cycle = True; # turtle.delay = 1000000; # turtle.count = 1; # turtle.cycles = 20; # turtle.size = 1; # turtle.ncolors = 64; # turtle.saturation = 1; # turtle.bitmap = ""; # vines.delay = 200000; # vines.count = 0; # vines.cycles = 1; # vines.size = 1; # vines.ncolors = 64; # vines.saturation = 1; # vines.bitmap = ""; # voters.delay = 1000; # voters.count = 0; # voters.cycles = 327670; # voters.size = 0; # voters.ncolors = 64; # voters.saturation = 1; # voters.bitmap = ""; # voters.neighbors = 0; # voters.vertical = False; # wator.delay = 750000; # wator.count = 1; # wator.cycles = 32767; # wator.size = 0; # wator.ncolors = 64; # wator.saturation = 1; # wator.bitmap = ""; # wator.neighbors = 0; # wator.vertical = False; # wire.delay = 500000; # wire.count = 1000; # wire.cycles = 150; # wire.size = -8; # wire.ncolors = 64; # wire.saturation = 1; # wire.bitmap = ""; # wire.neighbors = 0; # wire.vertical = False; # world.delay = 100000; # world.count = -16; # world.cycles = 1; # world.size = 1; # world.ncolors = 64; # world.saturation = 0.3; # world.bitmap = ""; # worm.delay = 17000; # worm.count = -20; # worm.cycles = 10; # worm.size = -3; # worm.ncolors = 64; # worm.saturation = 1; # worm.bitmap = ""; # xcl.delay = 20000; # xcl.count = -3; # xcl.cycles = 1; # xcl.size = 1; # xcl.ncolors = 64; # xcl.saturation = 1; # xcl.bitmap = ""; # xcl.speed = 105.0; # xcl.frametime = 45000; # xcl.line_length = 15910; # xcl.spectator = 22000; # xcl.viewmodel = False; # xcl.oldcolor = False; # xcl.xcldebug = False; # xcl.automatic = True; # xcl.randomstart = False; # xjack.delay = 50000; # xjack.count = 1; # xjack.cycles = 1; # xjack.size = 1; # xjack.ncolors = 64; # xjack.saturation = 1; # xjack.bitmap = ""; # blank.delay = 3000000; # blank.count = 1; # blank.cycles = 1; # blank.size = 1; # blank.ncolors = 64; # blank.saturation = 1; # blank.bitmap = ""; # bomb.delay = 100000; # bomb.count = 10; # bomb.cycles = 20; # bomb.size = 1; # bomb.ncolors = 64; # bomb.saturation = 1; # bomb.bitmap = ""; # random.delay = 1; # random.count = 1; # random.cycles = 1; # random.size = 1; # random.ncolors = 64; # random.saturation = 1; # random.bitmap = ""; # random.duration = 60; # random.modelist = ""; # random.sequential = False; # random.fullrandom = True; } // theme; }