//! FIXME: write short doc here use std::fmt; use ra_syntax::{ast, SmolStr}; /// `Name` is a wrapper around string, which is used in hir for both references /// and declarations. In theory, names should also carry hygiene info, but we are /// not there yet! #[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)] pub struct Name(Repr); #[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)] enum Repr { Text(SmolStr), TupleField(usize), } impl fmt::Display for Name { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { match &self.0 { Repr::Text(text) => fmt::Display::fmt(&text, f), Repr::TupleField(idx) => fmt::Display::fmt(&idx, f), } } } impl Name { /// Note: this is private to make creating name from random string hard. /// Hopefully, this should allow us to integrate hygiene cleaner in the /// future, and to switch to interned representation of names. const fn new_text(text: SmolStr) -> Name { Name(Repr::Text(text)) } pub fn new_tuple_field(idx: usize) -> Name { Name(Repr::TupleField(idx)) } /// Shortcut to create inline plain text name const fn new_inline_ascii(len: usize, text: &[u8]) -> Name { Name::new_text(SmolStr::new_inline_from_ascii(len, text)) } /// Resolve a name from the text of token. fn resolve(raw_text: &SmolStr) -> Name { let raw_start = "r#"; if raw_text.as_str().starts_with(raw_start) { Name::new_text(SmolStr::new(&raw_text[raw_start.len()..])) } else { Name::new_text(raw_text.clone()) } } pub fn missing() -> Name { Name::new_text("[missing name]".into()) } pub fn as_tuple_index(&self) -> Option { match self.0 { Repr::TupleField(idx) => Some(idx), _ => None, } } } pub trait AsName { fn as_name(&self) -> Name; } impl AsName for ast::NameRef { fn as_name(&self) -> Name { match self.as_tuple_field() { Some(idx) => Name::new_tuple_field(idx), None => Name::resolve(self.text()), } } } impl AsName for ast::Name { fn as_name(&self) -> Name { Name::resolve(self.text()) } } impl AsName for ast::FieldKind { fn as_name(&self) -> Name { match self { ast::FieldKind::Name(nr) => nr.as_name(), ast::FieldKind::Index(idx) => Name::new_tuple_field(idx.text().parse().unwrap()), } } } impl AsName for ra_db::Dependency { fn as_name(&self) -> Name { Name::new_text(self.name.clone()) } } // Primitives pub const ISIZE: Name = Name::new_inline_ascii(5, b"isize"); pub const I8: Name = Name::new_inline_ascii(2, b"i8"); pub const I16: Name = Name::new_inline_ascii(3, b"i16"); pub const I32: Name = Name::new_inline_ascii(3, b"i32"); pub const I64: Name = Name::new_inline_ascii(3, b"i64"); pub const I128: Name = Name::new_inline_ascii(4, b"i128"); pub const USIZE: Name = Name::new_inline_ascii(5, b"usize"); pub const U8: Name = Name::new_inline_ascii(2, b"u8"); pub const U16: Name = Name::new_inline_ascii(3, b"u16"); pub const U32: Name = Name::new_inline_ascii(3, b"u32"); pub const U64: Name = Name::new_inline_ascii(3, b"u64"); pub const U128: Name = Name::new_inline_ascii(4, b"u128"); pub const F32: Name = Name::new_inline_ascii(3, b"f32"); pub const F64: Name = Name::new_inline_ascii(3, b"f64"); pub const BOOL: Name = Name::new_inline_ascii(4, b"bool"); pub const CHAR: Name = Name::new_inline_ascii(4, b"char"); pub const STR: Name = Name::new_inline_ascii(3, b"str"); // Special names pub const SELF_PARAM: Name = Name::new_inline_ascii(4, b"self"); pub const SELF_TYPE: Name = Name::new_inline_ascii(4, b"Self"); pub const MACRO_RULES: Name = Name::new_inline_ascii(11, b"macro_rules"); // Components of known path (value or mod name) pub const STD: Name = Name::new_inline_ascii(3, b"std"); pub const ITER: Name = Name::new_inline_ascii(4, b"iter"); pub const OPS: Name = Name::new_inline_ascii(3, b"ops"); pub const FUTURE: Name = Name::new_inline_ascii(6, b"future"); pub const RESULT: Name = Name::new_inline_ascii(6, b"result"); pub const BOXED: Name = Name::new_inline_ascii(5, b"boxed"); // Components of known path (type name) pub const INTO_ITERATOR_TYPE: Name = Name::new_inline_ascii(12, b"IntoIterator"); pub const ITEM_TYPE: Name = Name::new_inline_ascii(4, b"Item"); pub const TRY_TYPE: Name = Name::new_inline_ascii(3, b"Try"); pub const OK_TYPE: Name = Name::new_inline_ascii(2, b"Ok"); pub const FUTURE_TYPE: Name = Name::new_inline_ascii(6, b"Future"); pub const RESULT_TYPE: Name = Name::new_inline_ascii(6, b"Result"); pub const OUTPUT_TYPE: Name = Name::new_inline_ascii(6, b"Output"); pub const TARGET_TYPE: Name = Name::new_inline_ascii(6, b"Target"); pub const BOX_TYPE: Name = Name::new_inline_ascii(3, b"Box");