#[derive(Clone, Debug)]
struct Foo {
pub x: i32,
pub y: i32,
}
fn foo<T>() -> T {
unimplemented!();
foo::<i32>();
}
// comment
fn main() {
println!("Hello, {}!", 92);
let mut vec = Vec::new();
if true {
let x = 92;
vec.push(Foo { x, y: 1 });
}
unsafe { vec.set_len(0); }
let mut x = 42;
let y = &mut x;
let z = &y;
y;
}
enum E<X> {
V(X)
}
impl<X> E<X> {
fn new<T>() -> E<T> {}
}