From f994d48aa6eef04501519f1d1b24e20d12de2cbb Mon Sep 17 00:00:00 2001 From: Akshay Date: Thu, 9 Apr 2020 21:59:06 +0530 Subject: fix grammar, add more info to pixel art --- docs/index.html | 2 +- docs/index.xml | 17 +++++++++++------ docs/posts/pixel_art_in_GIMP/index.html | 19 ++++++++++++------- posts/pixel_art_in_GIMP.md | 23 ++++++++++++++--------- 4 files changed, 38 insertions(+), 23 deletions(-) diff --git a/docs/index.html b/docs/index.html index 6000e3d..a1b2674 100644 --- a/docs/index.html +++ b/docs/index.html @@ -39,7 +39,7 @@ - 4.7 + 4.9 min diff --git a/docs/index.xml b/docs/index.xml index 9d9a594..c2c2a6f 100644 --- a/docs/index.xml +++ b/docs/index.xml @@ -34,8 +34,8 @@ configuration.

Sometimes I use a 10x10 grid, View > Show Grid and Edit > Preferences > Default Grid > Spacing, but that can get -jarring at times, so I throw down a couple of guides, drag -right or down from the left or top gutters for vertical and +jarring, so I throw down a couple of guides, drag right or +down from the left or top gutters for vertical and horizontal guides respectively.

Choosing a Brush

@@ -62,7 +62,7 @@ piece. I usually follow a three step process:

  • add highlights
  • -

    But this process are better explained with an example: an +

    But this process is better explained with an example: an onigiri. Let us start off with a 100x100 canvas.

    Drawing the outline

    @@ -71,8 +71,13 @@ onigiri. Let us start off with a 100x100 canvas.

    on GIMP 2.10+, you can take advantage of the Symmetry Painting feature. Go ahead and enable vertical symmetry, Window > Dockable Dialogs > Symmetry Painting and -Symmetry Painting > Symmetry > Mirror > Vertical. Your -outline might look something like this:

    +Symmetry Painting > Symmetry > Mirror > Vertical.

    + +

    If you are running an older version of GIMP, draw in the +left side, duplicate the layer, flip it horizontally, and +merge it with the original.

    + +

    Your outline might look something like this:

    rice_outline

    @@ -149,7 +154,7 @@ was 100x100, head over to Image > Scale Image, set

    big_onigiri

    https://peppe.rs/posts/pixel_art_in_GIMP/ -Thu, 09 Apr 2020 15:56:00 +0000 +Thu, 09 Apr 2020 16:26:00 +0000 https://peppe.rs/posts/pixel_art_in_GIMP/ diff --git a/docs/posts/pixel_art_in_GIMP/index.html b/docs/posts/pixel_art_in_GIMP/index.html index 3122f13..2872983 100644 --- a/docs/posts/pixel_art_in_GIMP/index.html +++ b/docs/posts/pixel_art_in_GIMP/index.html @@ -23,12 +23,12 @@ 09/04 — 2020
    - 53.54 + 55.53 cm   - 4.7 + 4.9 min
    @@ -58,8 +58,8 @@ configuration.

    Sometimes I use a 10x10 grid, View > Show Grid and Edit > Preferences > Default Grid > Spacing, but that can get -jarring at times, so I throw down a couple of guides, drag -right or down from the left or top gutters for vertical and +jarring, so I throw down a couple of guides, drag right or +down from the left or top gutters for vertical and horizontal guides respectively.

    Choosing a Brush

    @@ -86,7 +86,7 @@ piece. I usually follow a three step process:

  • add highlights
  • -

    But this process are better explained with an example: an +

    But this process is better explained with an example: an onigiri. Let us start off with a 100x100 canvas.

    Drawing the outline

    @@ -95,8 +95,13 @@ onigiri. Let us start off with a 100x100 canvas.

    on GIMP 2.10+, you can take advantage of the Symmetry Painting feature. Go ahead and enable vertical symmetry, Window > Dockable Dialogs > Symmetry Painting and -Symmetry Painting > Symmetry > Mirror > Vertical. Your -outline might look something like this:

    +Symmetry Painting > Symmetry > Mirror > Vertical.

    + +

    If you are running an older version of GIMP, draw in the +left side, duplicate the layer, flip it horizontally, and +merge it with the original.

    + +

    Your outline might look something like this:

    rice_outline

    diff --git a/posts/pixel_art_in_GIMP.md b/posts/pixel_art_in_GIMP.md index cd9e7ad..be925ca 100644 --- a/posts/pixel_art_in_GIMP.md +++ b/posts/pixel_art_in_GIMP.md @@ -19,8 +19,8 @@ configuration. Sometimes I use a 10x10 grid, `View > Show Grid` and `Edit > Preferences > Default Grid > Spacing`, but that can get -jarring at times, so I throw down a couple of guides, drag -right or down from the left or top gutters for vertical and +jarring, so I throw down a couple of guides, drag right or +down from the left or top gutters for vertical and horizontal guides respectively. ### Choosing a Brush @@ -45,7 +45,7 @@ piece. I usually follow a three step process: - fill in the shadows - add highlights -But this process are better explained with an example: an +But this process is better explained with an example: an onigiri. Let us start off with a 100x100 canvas. #### Drawing the outline @@ -54,8 +54,13 @@ For the most part, our figure will be symmetric. If you are on GIMP 2.10+, you can take advantage of the Symmetry Painting feature. Go ahead and enable vertical symmetry, `Window > Dockable Dialogs > Symmetry Painting` and -`Symmetry Painting > Symmetry > Mirror > Vertical`. Your -outline might look something like this: +`Symmetry Painting > Symmetry > Mirror > Vertical`. + +If you are running an older version of GIMP, draw in the +left side, duplicate the layer, flip it horizontally, and +merge it with the original. + +Your outline might look something like this: ![rice_outline](https://u.peppe.rs/mn.png) @@ -94,10 +99,10 @@ might explain better: To emulate soft lights, reduce the value by 2 to 3 points every iteration. Notice how area `1` is much larger than -area `4`. This is because an onigiri resembles an oblate -spheroid, a sphere that is slightly fatter around the -middle, and areas `1` and `2` catch more light than areas -`3` and `4`. +area `4`. This is because an onigiri resembles a bottom +heavy oblate spheroid, a sphere that is slightly fatter +around the lower bottom, and areas `1` and `2` catch more +light than areas `3` and `4`. Do the same with the seaweed. The seaweed, being a smaller, flatter object, doesn't cast much of a shadow, so stop with -- cgit v1.2.3