From 983d2d2aa2042a528f75d6255761968296c9e14b Mon Sep 17 00:00:00 2001 From: Akshay Date: Tue, 23 Mar 2021 17:55:56 +0530 Subject: add day 12 of devlog --- docs/posts/SDL2_devlog/index.html | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'docs/posts/SDL2_devlog') diff --git a/docs/posts/SDL2_devlog/index.html b/docs/posts/SDL2_devlog/index.html index 4b07892..80ca81e 100644 --- a/docs/posts/SDL2_devlog/index.html +++ b/docs/posts/SDL2_devlog/index.html @@ -25,15 +25,15 @@ ">View Raw
- 18/03 — 2021 + 23/03 — 2021
- 59.53 + 65.93 cm   - 5.2 + 5.7 min
@@ -43,6 +43,11 @@

I have been working on an editor for the One Bit Image file format in Rust and SDL2. This entry in my blog follows my progress on the editor. The days are listed in reverse chronological order, begin from the bottom, if this is your first time on this page.

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Day 12

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I lifted most of murarth/ketos into the editor. ketos’s implementation of lisp is too vast for my use case. For example, the editor does not need data types to handle raw strings or byte strings. I have got a basic evaluator running inside the SDL2 context (notice the lisp REPL at the bottom of the window). Over the following days, I intend to create a set of prelude functions to manipulate the pixmap. Users can implement their own brushes, dithering patterns, keybinds and more (hopefully).

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Day 11

I intend to supplement the editor with scripting language and an inbuilt REPL for the same. I began by implementing a text box widget from scratch, with history and readline like editing:

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