From 148900154f28573b6640e996906374fe33a11762 Mon Sep 17 00:00:00 2001 From: Akshay Date: Fri, 10 Apr 2020 23:10:14 +0530 Subject: rework css, semantic html --- docs/posts/pixel_art_in_GIMP/index.html | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'docs/posts/pixel_art_in_GIMP') diff --git a/docs/posts/pixel_art_in_GIMP/index.html b/docs/posts/pixel_art_in_GIMP/index.html index 2872983..5caa446 100644 --- a/docs/posts/pixel_art_in_GIMP/index.html +++ b/docs/posts/pixel_art_in_GIMP/index.html @@ -28,14 +28,14 @@ cm   - 4.9 + 5.0 min - +

Pixel Art In GIMP - +

I've always been an admirer of pixel art, because of it’s simplicity and it's resemblance to bitmap font design. @@ -140,10 +140,10 @@ might explain better:

To emulate soft lights, reduce the value by 2 to 3 points every iteration. Notice how area 1 is much larger than -area 4. This is because an onigiri resembles an oblate -spheroid, a sphere that is slightly fatter around the -middle, and areas 1 and 2 catch more light than areas -3 and 4.

+area 4. This is because an onigiri resembles a bottom +heavy oblate spheroid, a sphere that is slightly fatter +around the lower bottom, and areas 1 and 2 catch more +light than areas 3 and 4.

Do the same with the seaweed. The seaweed, being a smaller, flatter object, doesn't cast much of a shadow, so stop with -- cgit v1.2.3