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use crate::consts::FONT_PATH;
use sdl2::{pixels::Color, render::Canvas, ttf::Sdl2TtfContext, video::Window};
#[macro_export]
macro_rules! rect(
($x:expr, $y:expr, $w:expr, $h:expr) => (
::sdl2::rect::Rect::new($x as i32, $y as i32, $w as u32, $h as u32)
)
);
pub fn draw_text<S: AsRef<str>>(
canvas: &mut Canvas<Window>,
ttf_context: &Sdl2TtfContext,
text: S,
color: Color,
(x, y): (u32, u32),
) {
let text = text.as_ref();
let texture_creator = canvas.texture_creator();
let mut font = ttf_context.load_font(FONT_PATH, 17).unwrap();
font.set_style(sdl2::ttf::FontStyle::NORMAL);
font.set_hinting(sdl2::ttf::Hinting::Mono);
let surface = font.render(text.as_ref()).blended(color).unwrap();
let texture = texture_creator
.create_texture_from_surface(&surface)
.unwrap();
let (width, height) = font.size_of_latin1(text.as_bytes()).unwrap();
let area = rect!(x, y, width, height);
canvas.copy(&texture, None, area).unwrap();
}
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