| Commit message (Collapse) | Author | Age | Files | Lines |
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Currently all of our VS Code diagnostics are given the source of
`rustc`. However, if you have something like `cargo-watch.command` set
to `clippy` it will also watch for Clippy lints. The `rustc` source is a
bit misleading in that case.
Fortunately, Rust's tool lints (RFC 2103) line up perfectly with VS
Code's concept of `source`. This checks for lints scoped to a given tool
and then splits them in to a `source` and tool-specific `code`.
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The first cut was a bit rough with the blanket `unused_*` rule. This
trigger for things like `unused_mut` where the code is used but it's
suboptimal. It's misleading to grey out the code in those cases.
Instead, use an explicit list of things known to be dead code.
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Currently we depend on the ASCII rendering string that `rustc` provides
to populate Visual Studio Code's diagnostic. This has a number of
shortcomings:
1. It's not a very good use of space in the error list
2. We can't jump to secondary spans (e.g. where a called function is
defined)
3. We can't use Code Actions aka Quick Fix
This moves all of the low-level parsing and mapping to a
`rust_diagnostics.ts`. This uses some heuristics to map Rust diagnostics
to VsCode:
1. As before, the Rust diagnostic message and primary span is used for
the root diagnostic. However, we now just use the message instead of
the rendered version.
2. Every secondary span is converted to "related information". This
shows as child in the error list and can be jumped to.
3. Every child diagnostic is categorised in to three buckets:
1. If they have no span they're treated as another line of the root
messages
2. If they have replacement text they're treated as a Code Action
3. If they have a span but no replacement text they're treated as
related information (same as secondary spans).
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