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-rw-r--r--docs/posts/SDL2_devlog/index.html11
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-rw-r--r--posts/SDL2_devlog.md16
5 files changed, 34 insertions, 8 deletions
diff --git a/docs/index.html b/docs/index.html
index 2f9570c..a28ed66 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -42,7 +42,7 @@
42 <tr> 42 <tr>
43 <td class=table-post> 43 <td class=table-post>
44 <div class="date"> 44 <div class="date">
45 25/03 — 2021 45 28/03 — 2021
46 </div> 46 </div>
47 <a href="/posts/SDL2_devlog" class="post-link"> 47 <a href="/posts/SDL2_devlog" class="post-link">
48 <span class="post-link">SDL2 Devlog</span> 48 <span class="post-link">SDL2 Devlog</span>
@@ -50,7 +50,7 @@
50 </td> 50 </td>
51 <td class=table-stats> 51 <td class=table-stats>
52 <span class="stats-number"> 52 <span class="stats-number">
53 6.2 53 6.7
54 </span> 54 </span>
55 <span class=stats-unit>min</span> 55 <span class=stats-unit>min</span>
56 </td> 56 </td>
diff --git a/docs/index.xml b/docs/index.xml
index 2b20f6e..5f91356 100644
--- a/docs/index.xml
+++ b/docs/index.xml
@@ -14,6 +14,11 @@
14 <item> 14 <item>
15<title>SDL2 Devlog</title> 15<title>SDL2 Devlog</title>
16<description>&lt;p&gt;I have been working on an editor for the &lt;a href="https://git.peppe.rs/graphics/obi/about"&gt;One Bit Image&lt;/a&gt; file format in Rust and SDL2. This entry in my blog follows my progress on the editor. The days are listed in reverse chronological order, begin from the bottom, if this is your first time on this page.&lt;/p&gt; 16<description>&lt;p&gt;I have been working on an editor for the &lt;a href="https://git.peppe.rs/graphics/obi/about"&gt;One Bit Image&lt;/a&gt; file format in Rust and SDL2. This entry in my blog follows my progress on the editor. The days are listed in reverse chronological order, begin from the bottom, if this is your first time on this page.&lt;/p&gt;
17&lt;h3 id="day-14"&gt;Day 14&lt;/h3&gt;
18&lt;p&gt;I attempted a &lt;a href="https://peppe.rs/art/ramen_noodles.png"&gt;small art piece&lt;/a&gt; using the editor, while it was largely usable, I felt a certain lack of feedback. The brushes just didn’t relay as much info as I’d have liked, for example, the approximate points of the line or the angle made by the line against the x-axis. Unfortunately, the existing infrastructure around brushes and line drawing didn’t easily allow for this either. I went ahead and reimplemented brushes, and added a new flood fill brush too:&lt;/p&gt;
19&lt;figure&gt;
20&lt;video src="https://u.peppe.rs/8q.mp4" controls=""&gt;&lt;a href="https://u.peppe.rs/8q.mp4"&gt;Day 14&lt;/a&gt;&lt;/video&gt;&lt;figcaption aria-hidden="true"&gt;Day 14&lt;/figcaption&gt;
21&lt;/figure&gt;
17&lt;h3 id="day-13"&gt;Day 13&lt;/h3&gt; 22&lt;h3 id="day-13"&gt;Day 13&lt;/h3&gt;
18&lt;p&gt;I added a few more forms to the &lt;code&gt;lisp&lt;/code&gt; evaluator. It handles recursion, definitions, variable mutation and more. The prelude contains 20 subroutines so far, including comparision and logic operators. The REPL interface on the SDL side requires some UX tweaks; environment based completion, readline motions sound doable.&lt;/p&gt; 23&lt;p&gt;I added a few more forms to the &lt;code&gt;lisp&lt;/code&gt; evaluator. It handles recursion, definitions, variable mutation and more. The prelude contains 20 subroutines so far, including comparision and logic operators. The REPL interface on the SDL side requires some UX tweaks; environment based completion, readline motions sound doable.&lt;/p&gt;
19&lt;figure&gt; 24&lt;figure&gt;
@@ -85,7 +90,7 @@
85&lt;img src="https://u.peppe.rs/Ma.png" alt="Day 1" /&gt;&lt;figcaption aria-hidden="true"&gt;Day 1&lt;/figcaption&gt; 90&lt;img src="https://u.peppe.rs/Ma.png" alt="Day 1" /&gt;&lt;figcaption aria-hidden="true"&gt;Day 1&lt;/figcaption&gt;
86&lt;/figure&gt;</description> 91&lt;/figure&gt;</description>
87<link>https://peppe.rs/posts/SDL2_devlog/</link> 92<link>https://peppe.rs/posts/SDL2_devlog/</link>
88<pubDate>Thu, 25 Mar 2021 14:01:00 +0000</pubDate> 93<pubDate>Sun, 28 Mar 2021 11:27:00 +0000</pubDate>
89<guid>https://peppe.rs/posts/SDL2_devlog/</guid> 94<guid>https://peppe.rs/posts/SDL2_devlog/</guid>
90</item> 95</item>
91<item> 96<item>
diff --git a/docs/posts/SDL2_devlog/index.html b/docs/posts/SDL2_devlog/index.html
index 4b4b1ff..cda228b 100644
--- a/docs/posts/SDL2_devlog/index.html
+++ b/docs/posts/SDL2_devlog/index.html
@@ -25,15 +25,15 @@
25">View Raw</a> 25">View Raw</a>
26 <div class="separator"></div> 26 <div class="separator"></div>
27 <div class="date"> 27 <div class="date">
28 25/03 — 2021 28 28/03 — 2021
29 <div class="stats"> 29 <div class="stats">
30 <span class="stats-number"> 30 <span class="stats-number">
31 70.32 31 76.71
32 </span> 32 </span>
33 <span class="stats-unit">cm</span> 33 <span class="stats-unit">cm</span>
34 &nbsp 34 &nbsp
35 <span class="stats-number"> 35 <span class="stats-number">
36 6.2 36 6.7
37 </span> 37 </span>
38 <span class="stats-unit">min</span> 38 <span class="stats-unit">min</span>
39 </div> 39 </div>
@@ -43,6 +43,11 @@
43 </h1> 43 </h1>
44 <div class="post-text"> 44 <div class="post-text">
45 <p>I have been working on an editor for the <a href="https://git.peppe.rs/graphics/obi/about">One Bit Image</a> file format in Rust and SDL2. This entry in my blog follows my progress on the editor. The days are listed in reverse chronological order, begin from the bottom, if this is your first time on this page.</p> 45 <p>I have been working on an editor for the <a href="https://git.peppe.rs/graphics/obi/about">One Bit Image</a> file format in Rust and SDL2. This entry in my blog follows my progress on the editor. The days are listed in reverse chronological order, begin from the bottom, if this is your first time on this page.</p>
46<h3 id="day-14">Day 14</h3>
47<p>I attempted a <a href="https://peppe.rs/art/ramen_noodles.png">small art piece</a> using the editor, while it was largely usable, I felt a certain lack of feedback. The brushes just didn’t relay as much info as I’d have liked, for example, the approximate points of the line or the angle made by the line against the x-axis. Unfortunately, the existing infrastructure around brushes and line drawing didn’t easily allow for this either. I went ahead and reimplemented brushes, and added a new flood fill brush too:</p>
48<figure>
49<video src="https://u.peppe.rs/8q.mp4" controls=""><a href="https://u.peppe.rs/8q.mp4">Day 14</a></video><figcaption aria-hidden="true">Day 14</figcaption>
50</figure>
46<h3 id="day-13">Day 13</h3> 51<h3 id="day-13">Day 13</h3>
47<p>I added a few more forms to the <code>lisp</code> evaluator. It handles recursion, definitions, variable mutation and more. The prelude contains 20 subroutines so far, including comparision and logic operators. The REPL interface on the SDL side requires some UX tweaks; environment based completion, readline motions sound doable.</p> 52<p>I added a few more forms to the <code>lisp</code> evaluator. It handles recursion, definitions, variable mutation and more. The prelude contains 20 subroutines so far, including comparision and logic operators. The REPL interface on the SDL side requires some UX tweaks; environment based completion, readline motions sound doable.</p>
48<figure> 53<figure>
diff --git a/docs/posts/index.html b/docs/posts/index.html
index 0912ee5..0558643 100644
--- a/docs/posts/index.html
+++ b/docs/posts/index.html
@@ -27,7 +27,7 @@
27 <tr> 27 <tr>
28 <td class=table-post> 28 <td class=table-post>
29 <div class="date"> 29 <div class="date">
30 25/03 — 2021 30 28/03 — 2021
31 </div> 31 </div>
32 <a href="/posts/SDL2_devlog" class="post-link"> 32 <a href="/posts/SDL2_devlog" class="post-link">
33 <span class="post-link">SDL2 Devlog</span> 33 <span class="post-link">SDL2 Devlog</span>
@@ -35,7 +35,7 @@
35 </td> 35 </td>
36 <td class=table-stats> 36 <td class=table-stats>
37 <span class="stats-number"> 37 <span class="stats-number">
38 6.2 38 6.7
39 </span> 39 </span>
40 <span class=stats-unit>min</span> 40 <span class=stats-unit>min</span>
41 </td> 41 </td>
diff --git a/posts/SDL2_devlog.md b/posts/SDL2_devlog.md
index 216e7b3..4605b91 100644
--- a/posts/SDL2_devlog.md
+++ b/posts/SDL2_devlog.md
@@ -5,6 +5,22 @@ on the editor. The days are listed in reverse chronological
5order, begin from the bottom, if this is your first time on 5order, begin from the bottom, if this is your first time on
6this page. 6this page.
7 7
8### Day 14
9
10I attempted a [small art
11piece](https://peppe.rs/art/ramen_noodles.png) using the
12editor, while it was largely usable, I felt a certain lack
13of feedback. The brushes just didn't relay as much info as
14I'd have liked, for example, the approximate points of the
15line or the angle made by the line against the x-axis.
16Unfortunately, the existing infrastructure around brushes
17and line drawing didn't easily allow for this either. I went
18ahead and reimplemented brushes, and added a new flood fill
19brush too:
20
21![Day 14](https://u.peppe.rs/8q.mp4)
22
23
8### Day 13 24### Day 13
9 25
10I added a few more forms to the `lisp` evaluator. It handles 26I added a few more forms to the `lisp` evaluator. It handles