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@@ -28,14 +28,14 @@
28 <span class="stats-unit">cm</span> 28 <span class="stats-unit">cm</span>
29 &nbsp 29 &nbsp
30 <span class="stats-number"> 30 <span class="stats-number">
31 4.9 31 5.0
32 </span> 32 </span>
33 <span class="stats-unit">min</span> 33 <span class="stats-unit">min</span>
34 </div> 34 </div>
35 </div> 35 </div>
36 <span class="post-title"> 36 <h1>
37 Pixel Art In GIMP 37 Pixel Art In GIMP
38 </span> 38 </h1>
39 <div class="post-text"> 39 <div class="post-text">
40 <p>I&#39;ve always been an admirer of pixel art, because of it&#8217;s 40 <p>I&#39;ve always been an admirer of pixel art, because of it&#8217;s
41simplicity and it&#39;s resemblance to bitmap font design. 41simplicity and it&#39;s resemblance to bitmap font design.
@@ -140,10 +140,10 @@ might explain better:</p>
140 140
141<p>To emulate soft lights, reduce the value by 2 to 3 points 141<p>To emulate soft lights, reduce the value by 2 to 3 points
142every iteration. Notice how area <code>1</code> is much larger than 142every iteration. Notice how area <code>1</code> is much larger than
143area <code>4</code>. This is because an onigiri resembles an oblate 143area <code>4</code>. This is because an onigiri resembles a bottom
144spheroid, a sphere that is slightly fatter around the 144heavy oblate spheroid, a sphere that is slightly fatter
145middle, and areas <code>1</code> and <code>2</code> catch more light than areas 145around the lower bottom, and areas <code>1</code> and <code>2</code> catch more
146<code>3</code> and <code>4</code>.</p> 146light than areas <code>3</code> and <code>4</code>.</p>
147 147
148<p>Do the same with the seaweed. The seaweed, being a smaller, 148<p>Do the same with the seaweed. The seaweed, being a smaller,
149flatter object, doesn&#39;t cast much of a shadow, so stop with 149flatter object, doesn&#39;t cast much of a shadow, so stop with