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-rw-r--r--x/default.nix1
-rw-r--r--x/rxvt.nix6
-rw-r--r--x/xlock.nix1088
3 files changed, 1092 insertions, 3 deletions
diff --git a/x/default.nix b/x/default.nix
index 01adb7a..0b48175 100644
--- a/x/default.nix
+++ b/x/default.nix
@@ -9,5 +9,6 @@
9 ./2bwm.nix 9 ./2bwm.nix
10 ./xft.nix 10 ./xft.nix
11 ./rxvt.nix 11 ./rxvt.nix
12 ./xlock.nix
12 ]; 13 ];
13} 14}
diff --git a/x/rxvt.nix b/x/rxvt.nix
index ec1ad1a..a7970a6 100644
--- a/x/rxvt.nix
+++ b/x/rxvt.nix
@@ -33,9 +33,9 @@ with theme;
33 "URxvt.font" = "xft:Nerd Input:size=11:style=Medium"; 33 "URxvt.font" = "xft:Nerd Input:size=11:style=Medium";
34 "URxvt.italicFont" = "xft:Nerd Input:size=11:style=Medium"; 34 "URxvt.italicFont" = "xft:Nerd Input:size=11:style=Medium";
35 "URxvt.boldFont" = "xft:Nerd Input:size=11:style=Medium"; 35 "URxvt.boldFont" = "xft:Nerd Input:size=11:style=Medium";
36 "*font" = "Nerd Input:size=11:style=Regular"; 36 "*font" = "Fira Code:size=11:style=Regular";
37 "*italicFont" = "Nerd Input:size=11:style=Italic"; 37 "*italicFont" = "Fira Code:size=11:style=Italic";
38 "*boldFont" = "Nerd Input:size=11:style=Bold"; 38 "*boldFont" = "Fira Code:size=11:style=Bold";
39 39
40 "URxvt.lineSpace" = 0; 40 "URxvt.lineSpace" = 0;
41 "URxvt.letterSpace" = 0; 41 "URxvt.letterSpace" = 0;
diff --git a/x/xlock.nix b/x/xlock.nix
new file mode 100644
index 0000000..b99128b
--- /dev/null
+++ b/x/xlock.nix
@@ -0,0 +1,1088 @@
1{ config
2, pkgs
3, theme
4, ...
5}:
6
7with theme;
8{
9 xresources.properties = {
10 "XLock.mode" = "space";
11 "XLock.erasemode" = "";
12 "XLock.erasedelay" = 400;
13 "XLock.erasetime" = 2;
14 "XLock.allowaccess" = "off";
15 "XLock.debug" = "off";
16 "XLock.description" = "off";
17 "XLock.echokeys" = "off";
18 "XLock.echokey" = "?";
19 "XLock.enablesaver" = "off";
20 "XLock.resetsaver" = "off";
21 "XLock.grabmouse" = "on";
22 "XLock.grabserver" = "off";
23 "XLock.hide" = "on";
24 "XLock.install" = "on";
25 "XLock.mousemotion" = "off";
26 "XLock.mono" = "off";
27 "XLock.sound" = "off";
28 "XLock.showdate" = "off";
29 "XLock.timeelapsed" = "off";
30 "XLock.usefirst" = "on";
31 "XLock.verbose" = "off";
32 "XLock.visual" = "";
33 "XLock.nice" = 10;
34 "XLock.lockdelay" = 0;
35 "XLock.unlockdelay" = 0;
36 "XLock.xkblockgroup" = "-1";
37 "XLock.timeout" = 30;
38 "XLock.font" = "-misc-nerd input-medium-r-normal--0-0-0-0-p-0-koi8-uni";
39 "XLock.planfont" = "-misc-nerd input-medium-r-normal--0-0-0-0-p-0-koi8-uni";
40 "XLock.fontset" = "-misc-nerd input-medium-r-normal--0-0-0-0-p-0-koi8-uni,-*-helvetica-medium-r-*-*-34-*-*-*-*-*-*,-*-*-medium-r-normal--34-*";
41 "XLock.planfontset" = "-misc-nerd input-medium-r-normal--0-0-0-0-p-0-koi8-uni,-*-helvetica-medium-r-*-*-34-*-*-*-*-*-*,-*-*-medium-r-normal--34-*";
42 "XLock.background" = base00;
43 "XLock.foreground" = base05;
44 "XLock.username" = "";
45 "XLock.password" = "password: ";
46 "XLock.info" = "";
47 "XLock.validate" = "validating...";
48 "XLock.invalid" = "invalid pass";
49 "XLock.invalidCapsLock" = "invalid pass (caps-lock on)";
50 "XLock.attempt" = " failed attempt.";
51 "XLock.attempts" = " failed attempts.";
52 "XLock.geometry" = "";
53 "XLock.icongeometry" = "128x128";
54 "XLock.wireframe" = "off";
55 "XLock.use3d" = "off";
56 "XLock.delta3d" = "1.5";
57 "XLock.none3d" = "Black";
58 "XLock.right3d" = "Blue";
59 "XLock.left3d" = "Red";
60 "XLock.both3d" = "Magenta";
61 "XLock.program" = "";
62 "XLock.messagesfile" = "";
63 "XLock.messagefile" = "";
64 "XLock.message" = "";
65 "XLock.messagefont" = "-*-times-*-*-*-*-18-*-*-*-*-*-*-*";
66 "XLock.locksound" = "thank-you.au";
67 "XLock.infosound" = "identify-please.au";
68 "XLock.validsound" = "complete.au";
69 "XLock.invalidsound" = "not-programmed.au";
70 "XLock.startCmd" = "";
71 "XLock.endCmd" = "";
72 "XLock.pipepassCmd" = "";
73 "XLock.logoutCmd" = "";
74 "XLock.dpmsstandby" = "-1";
75 "XLock.dpmssuspend" = "-1";
76 "XLock.dpmsoff" = "-1";
77 "XLock.mailCmd" = "";
78 "XLock.mailIcon" = "";
79 "XLock.nomailIcon" = "";
80 # anemone.delay = 5000;
81 # anemone.count = 1;
82 # anemone.cycles = 1;
83 # anemone.size = 1;
84 # anemone.ncolors = 64;
85 # anemone.saturation = 1;
86 # anemone.bitmap = "";
87 # anemone.arms = 256;
88 # anemone.finpoints = 64;
89 # anemone.width = 2;
90 # anemone.withdraw = 2400;
91 # anemone.turnspeed = 5;
92 # ant.delay = 1000;
93 # ant.count = -3;
94 # ant.cycles = 40000;
95 # ant.size = -12;
96 # ant.ncolors = 64;
97 # ant.saturation = 1;
98 # ant.bitmap = "";
99 # ant.label = True;
100 # ant.neighbors = 0;
101 # ant.rule = A;
102 # ant.truchet = False;
103 # ant.eyes = False;
104 # ant.sharpturn = False;
105 # ant.vertical = False;
106 # ant3d.delay = 5000;
107 # ant3d.count = -3;
108 # ant3d.cycles = 10000;
109 # ant3d.size = 1;
110 # ant3d.ncolors = 64;
111 # ant3d.saturation = 1;
112 # ant3d.bitmap = "";
113 # ant3d.label = True;
114 # ant3d.neighbors = 0;
115 # ant3d.rule = A;
116 # ant3d.eyes = False;
117 # apollonian.delay = 1000000;
118 # apollonian.count = 64;
119 # apollonian.cycles = 20;
120 # apollonian.size = 1;
121 # apollonian.ncolors = 64;
122 # apollonian.saturation = 1;
123 # apollonian.bitmap = "";
124 # apollonian.altgeom = True;
125 # apollonian.label = True;
126 # ball.delay = 10000;
127 # ball.count = 10;
128 # ball.cycles = 20;
129 # ball.size = -100;
130 # ball.ncolors = 64;
131 # ball.saturation = 1;
132 # ball.bitmap = "";
133 # bat.delay = 100000;
134 # bat.count = -8;
135 # bat.cycles = 1;
136 # bat.size = 0;
137 # bat.ncolors = 64;
138 # bat.saturation = 1;
139 # bat.bitmap = "";
140 # blot.delay = 200000;
141 # blot.count = 6;
142 # blot.cycles = 30;
143 # blot.size = 1;
144 # blot.ncolors = 64;
145 # blot.saturation = 0.3;
146 # blot.bitmap = "";
147 # bouboule.delay = 10000;
148 # bouboule.count = 100;
149 # bouboule.cycles = 1;
150 # bouboule.size = 15;
151 # bouboule.ncolors = 64;
152 # bouboule.saturation = 1;
153 # bouboule.bitmap = "";
154 # bounce.delay = 5000;
155 # bounce.count = -10;
156 # bounce.cycles = 1;
157 # bounce.size = 0;
158 # bounce.ncolors = 64;
159 # bounce.saturation = 1;
160 # bounce.bitmap = "";
161 # braid.delay = 1000;
162 # braid.count = 15;
163 # braid.cycles = 100;
164 # braid.size = -7;
165 # braid.ncolors = 64;
166 # braid.saturation = 1;
167 # braid.bitmap = "";
168 # bubble.delay = 100000;
169 # bubble.count = 25;
170 # bubble.cycles = 1;
171 # bubble.size = 100;
172 # bubble.ncolors = 64;
173 # bubble.saturation = 0.3;
174 # bubble.bitmap = "";
175 # bubble.boil = False;
176 # bug.delay = 75000;
177 # bug.count = 10;
178 # bug.cycles = 32767;
179 # bug.size = -4;
180 # bug.ncolors = 64;
181 # bug.saturation = 1;
182 # bug.bitmap = "";
183 # bug.neighbors = 0;
184 # bug.eyes = False;
185 # bug.vertical = False;
186 # clock.delay = 100000;
187 # clock.count = -16;
188 # clock.cycles = 200;
189 # clock.size = -200;
190 # clock.ncolors = 64;
191 # clock.saturation = 1;
192 # clock.bitmap = "";
193 # coral.delay = 60000;
194 # coral.count = -3;
195 # coral.cycles = 1;
196 # coral.size = 35;
197 # coral.ncolors = 64;
198 # coral.saturation = 0.6;
199 # coral.bitmap = "";
200 # crystal.delay = 60000;
201 # crystal.count = -500;
202 # crystal.cycles = 200;
203 # crystal.size = -15;
204 # crystal.ncolors = 64;
205 # crystal.saturation = 1;
206 # crystal.bitmap = "";
207 # crystal.nx = -3;
208 # crystal.ny = -3;
209 # crystal.centre = False;
210 # crystal.maxsize = False;
211 # crystal.cell = True;
212 # crystal.grid = False;
213 # crystal.cycle = True;
214 # crystal.vertical = False;
215 # daisy.delay = 100000;
216 # daisy.count = 300;
217 # daisy.cycles = 350;
218 # daisy.size = 1;
219 # daisy.ncolors = 64;
220 # daisy.saturation = 1;
221 # daisy.bitmap = "";
222 # daisy.garden = False;
223 # dclock.delay = 10000;
224 # dclock.count = 1;
225 # dclock.cycles = 10000;
226 # dclock.size = 1;
227 # dclock.ncolors = 64;
228 # dclock.saturation = 0.3;
229 # dclock.bitmap = "";
230 # dclock.binary = False;
231 # dclock.led = False;
232 # dclock.popex = False;
233 # dclock.forest = False;
234 # dclock.hiv = False;
235 # dclock.lab = False;
236 # dclock.veg = False;
237 # dclock.time24 = False;
238 # dclock.y2k = False;
239 # dclock.millennium = False;
240 # dclock.mayan = False;
241 # decay.delay = 200000;
242 # decay.count = 6;
243 # decay.cycles = 30;
244 # decay.size = 1;
245 # decay.ncolors = 64;
246 # decay.saturation = 0.3;
247 # decay.bitmap = "";
248 # deco.delay = 1000000;
249 # deco.count = -30;
250 # deco.cycles = 2;
251 # deco.size = -10;
252 # deco.ncolors = 64;
253 # deco.saturation = 0.6;
254 # deco.bitmap = "";
255 # deluxe.delay = 5000;
256 # deluxe.count = 5;
257 # deluxe.cycles = 1;
258 # deluxe.size = 1;
259 # deluxe.ncolors = 64;
260 # deluxe.saturation = 1;
261 # deluxe.bitmap = "";
262 # deluxe.thickness = 50;
263 # deluxe.speed = 15;
264 # deluxe.planes = 0;
265 # deluxe.transparent = False;
266 # deluxe.mono = False;
267 # deluxe.db = True;
268 # demon.delay = 50000;
269 # demon.count = 0;
270 # demon.cycles = 1000;
271 # demon.size = -7;
272 # demon.ncolors = 64;
273 # demon.saturation = 1;
274 # demon.bitmap = "";
275 # demon.neighbors = 0;
276 # demon.vertical = False;
277 # demon.colorsonly = False;
278 # dilemma.delay = 200000;
279 # dilemma.count = -2;
280 # dilemma.cycles = 1000;
281 # dilemma.size = 0;
282 # dilemma.ncolors = 64;
283 # dilemma.saturation = 1;
284 # dilemma.bitmap = "";
285 # dilemma.neighbors = 0;
286 # dilemma.bonus = 1.85;
287 # dilemma.conscious = True;
288 # dilemma.vertical = False;
289 # discrete.delay = 1000;
290 # discrete.count = 4096;
291 # discrete.cycles = 2500;
292 # discrete.size = 1;
293 # discrete.ncolors = 64;
294 # discrete.saturation = 1;
295 # discrete.bitmap = "";
296 # dragon.delay = 2000000;
297 # dragon.count = 1;
298 # dragon.cycles = 16;
299 # dragon.size = -24;
300 # dragon.ncolors = 64;
301 # dragon.saturation = 1;
302 # dragon.bitmap = "";
303 # dragon.vertical = False;
304 # drift.delay = 10000;
305 # drift.count = 30;
306 # drift.cycles = 1;
307 # drift.size = 1;
308 # drift.ncolors = 64;
309 # drift.saturation = 1;
310 # drift.bitmap = "";
311 # drift.grow = False;
312 # drift.liss = False;
313 # euler2d.delay = 1000;
314 # euler2d.count = 1024;
315 # euler2d.cycles = 3000;
316 # euler2d.size = 1;
317 # euler2d.ncolors = 64;
318 # euler2d.saturation = 1;
319 # euler2d.bitmap = "";
320 # euler2d.eulertail = 10;
321 # euler2d.eulerpower = 1;
322 # eyes.delay = 20000;
323 # eyes.count = -8;
324 # eyes.cycles = 5;
325 # eyes.size = 1;
326 # eyes.ncolors = 64;
327 # eyes.saturation = 1;
328 # eyes.bitmap = "";
329 # eyes.trackmouse = False;
330 # fadeplot.delay = 30000;
331 # fadeplot.count = 10;
332 # fadeplot.cycles = 1500;
333 # fadeplot.size = 1;
334 # fadeplot.ncolors = 64;
335 # fadeplot.saturation = 0.6;
336 # fadeplot.bitmap = "";
337 # fiberlamp.delay = 10000;
338 # fiberlamp.count = 500;
339 # fiberlamp.cycles = 10000;
340 # fiberlamp.size = 0;
341 # fiberlamp.ncolors = 64;
342 # fiberlamp.saturation = 1;
343 # fiberlamp.bitmap = "";
344 # flag.delay = 50000;
345 # flag.count = 1;
346 # flag.cycles = 1000;
347 # flag.size = -7;
348 # flag.ncolors = 64;
349 # flag.saturation = 1;
350 # flag.bitmap = "";
351 # flag.invert = False;
352 # flame.delay = 750000;
353 # flame.count = 20;
354 # flame.cycles = 10000;
355 # flame.size = 1;
356 # flame.ncolors = 64;
357 # flame.saturation = 1;
358 # flame.bitmap = "";
359 # flow.delay = 1000;
360 # flow.count = 3000;
361 # flow.cycles = 10000;
362 # flow.size = -10;
363 # flow.ncolors = 64;
364 # flow.saturation = 1;
365 # flow.bitmap = "";
366 # flow.rotate = TRUE;
367 # flow.ride = TRUE;
368 # flow.box = TRUE;
369 # flow.periodic = TRUE;
370 # flow.search = TRUE;
371 # flow.dbuf = TRUE;
372 # forest.delay = 400000;
373 # forest.count = 100;
374 # forest.cycles = 200;
375 # forest.size = 1;
376 # forest.ncolors = 64;
377 # forest.saturation = 1;
378 # forest.bitmap = "";
379 # fzort.delay = 10000;
380 # fzort.count = 1;
381 # fzort.cycles = 1000;
382 # fzort.size = 1;
383 # fzort.ncolors = 64;
384 # fzort.saturation = 1;
385 # fzort.bitmap = "";
386 # galaxy.delay = 100;
387 # galaxy.count = -5;
388 # galaxy.cycles = 250;
389 # galaxy.size = -3;
390 # galaxy.ncolors = 64;
391 # galaxy.saturation = 1;
392 # galaxy.bitmap = "";
393 # galaxy.fisheye = True;
394 # galaxy.tracks = False;
395 # goop.delay = 10000;
396 # goop.count = -5;
397 # goop.cycles = 1;
398 # goop.size = 1;
399 # goop.ncolors = 64;
400 # goop.saturation = 1;
401 # goop.bitmap = "";
402 # grav.delay = 10000;
403 # grav.count = -12;
404 # grav.cycles = 1;
405 # grav.size = 1;
406 # grav.ncolors = 64;
407 # grav.saturation = 1;
408 # grav.bitmap = "";
409 # grav.decay = False;
410 # grav.trail = False;
411 # helix.delay = 25000;
412 # helix.count = 1;
413 # helix.cycles = 100;
414 # helix.size = 1;
415 # helix.ncolors = 64;
416 # helix.saturation = 1;
417 # helix.bitmap = "";
418 # helix.ellipse = False;
419 # hop.delay = 10000;
420 # hop.count = 1000;
421 # hop.cycles = 2500;
422 # hop.size = 1;
423 # hop.ncolors = 64;
424 # hop.saturation = 1;
425 # hop.bitmap = "";
426 # hop.martin = False;
427 # hop.popcorn = False;
428 # hop.ejk1 = False;
429 # hop.ejk2 = False;
430 # hop.ejk3 = False;
431 # hop.ejk4 = False;
432 # hop.ejk5 = False;
433 # hop.ejk6 = False;
434 # hop.rr = False;
435 # hop.jong = False;
436 # hop.sine = False;
437 # hyper.delay = 100000;
438 # hyper.count = -6;
439 # hyper.cycles = 300;
440 # hyper.size = 1;
441 # hyper.ncolors = 64;
442 # hyper.saturation = 1;
443 # hyper.bitmap = "";
444 # hyper.randomStart = True;
445 # hyper.showAxes = True;
446 # hyper.showPlanes = False;
447 # hyper.spinDelay = 2;
448 # ico.delay = 100000;
449 # ico.count = 0;
450 # ico.cycles = 400;
451 # ico.size = 0;
452 # ico.ncolors = 64;
453 # ico.saturation = 1;
454 # ico.bitmap = "";
455 # ico.faces = True;
456 # ico.edges = True;
457 # ico.opaque = True;
458 # ifs.delay = 1000;
459 # ifs.count = 1;
460 # ifs.cycles = 1;
461 # ifs.size = 1;
462 # ifs.ncolors = 64;
463 # ifs.saturation = 1;
464 # ifs.bitmap = "";
465 # image.delay = 3000000;
466 # image.count = -20;
467 # image.cycles = 1;
468 # image.size = 1;
469 # image.ncolors = 64;
470 # image.saturation = 1;
471 # image.bitmap = "";
472 # image.icononly = FALSE;
473 # juggle.delay = 10000;
474 # juggle.count = 200;
475 # juggle.cycles = 1000;
476 # juggle.size = 1;
477 # juggle.ncolors = 64;
478 # juggle.saturation = 1;
479 # juggle.bitmap = "";
480 # juggle.pattern = .;
481 # juggle.tail = 1;
482 # juggle.real = True;
483 # juggle.describe = True;
484 # juggle.balls = True;
485 # juggle.clubs = True;
486 # juggle.torches = True;
487 # juggle.knives = True;
488 # juggle.rings = True;
489 # juggle.bballs = True;
490 # juggle.only = ;
491 # julia.delay = 10000;
492 # julia.count = 1000;
493 # julia.cycles = 20;
494 # julia.size = 1;
495 # julia.ncolors = 64;
496 # julia.saturation = 1;
497 # julia.bitmap = "";
498 # julia.trackmouse = False;
499 # kaleid.delay = 60000;
500 # kaleid.count = -8;
501 # kaleid.cycles = 40;
502 # kaleid.size = -9;
503 # kaleid.ncolors = 64;
504 # kaleid.saturation = 0.6;
505 # kaleid.bitmap = "";
506 # kaleid.disconnected = True;
507 # kaleid.serial = False;
508 # kaleid.alternate = False;
509 # kaleid.spiral = False;
510 # kaleid.spots = False;
511 # kaleid.quad = False;
512 # kaleid.oct = False;
513 # kaleid.linear = False;
514 # kumppa.delay = 10000;
515 # kumppa.count = 1;
516 # kumppa.cycles = 1000;
517 # kumppa.size = 1;
518 # kumppa.ncolors = 64;
519 # kumppa.saturation = 1;
520 # kumppa.bitmap = "";
521 # kumppa.speed = 0.1;
522 # kumppa.rrandom = True;
523 # laser.delay = 20000;
524 # laser.count = -10;
525 # laser.cycles = 200;
526 # laser.size = 1;
527 # laser.ncolors = 64;
528 # laser.saturation = 1;
529 # laser.bitmap = "";
530 # life.delay = 750000;
531 # life.count = 40;
532 # life.cycles = 140;
533 # life.size = 0;
534 # life.ncolors = 64;
535 # life.saturation = 1;
536 # life.bitmap = "";
537 # life.label = True;
538 # life.draw = True;
539 # life.neighbors = 0;
540 # life.repeat = 0;
541 # life.rule = G;
542 # life.lifefile = "";
543 # life.serial = False;
544 # life.vertical = False;
545 # life.glidersearch = False;
546 # life.patternsearch = False;
547 # life.nontot = False;
548 # life.conway = False;
549 # life.highlife = False;
550 # life.daynight = False;
551 # life.callahan = False;
552 # life.andreen = False;
553 # life.bays = False;
554 # life.trilife = False;
555 # life.trilife1 = False;
556 # life.trilife2 = False;
557 # life.pent = False;
558 # life.pent2 = False;
559 # life1d.delay = 10000;
560 # life1d.count = -5;
561 # life1d.cycles = 10;
562 # life1d.size = 0;
563 # life1d.ncolors = 64;
564 # life1d.saturation = 1;
565 # life1d.bitmap = "";
566 # life1d.totalistic = True;
567 # life3d.delay = 1000000;
568 # life3d.count = 35;
569 # life3d.cycles = 85;
570 # life3d.size = 1;
571 # life3d.ncolors = 64;
572 # life3d.saturation = 1;
573 # life3d.bitmap = "";
574 # life3d.label = True;
575 # life3d.draw = True;
576 # life3d.neighbors = 0;
577 # life3d.repeat = 0;
578 # life3d.rule = G;
579 # life3d.lifefile = "";
580 # life3d.serial = False;
581 # life3d.glidersearch = False;
582 # life3d.patternsearch = False;
583 # lightning.delay = 10000;
584 # lightning.count = 1;
585 # lightning.cycles = 1;
586 # lightning.size = 1;
587 # lightning.ncolors = 64;
588 # lightning.saturation = 0.6;
589 # lightning.bitmap = "";
590 # lisa.delay = 25000;
591 # lisa.count = 1;
592 # lisa.cycles = 256;
593 # lisa.size = -1;
594 # lisa.ncolors = 64;
595 # lisa.saturation = 1;
596 # lisa.bitmap = "";
597 # lisa.additive = True;
598 # lissie.delay = 10000;
599 # lissie.count = 1;
600 # lissie.cycles = 2000;
601 # lissie.size = -200;
602 # lissie.ncolors = 64;
603 # lissie.saturation = 0.6;
604 # lissie.bitmap = "";
605 # loop.delay = 100000;
606 # loop.count = -5;
607 # loop.cycles = 1600;
608 # loop.size = -12;
609 # loop.ncolors = 64;
610 # loop.saturation = 1;
611 # loop.bitmap = "";
612 # loop.neighbors = 0;
613 # loop.langton = False;
614 # loop.byl = False;
615 # loop.chou1 = False;
616 # loop.chou2 = False;
617 # loop.evolve = False;
618 # loop.dissolve = False;
619 # loop.sheath = False;
620 # loop.wrap = True;
621 # loop.vertical = False;
622 # lyapunov.delay = 25000;
623 # lyapunov.count = 600;
624 # lyapunov.cycles = 1;
625 # lyapunov.size = 1;
626 # lyapunov.ncolors = 64;
627 # lyapunov.saturation = 1;
628 # lyapunov.bitmap = "";
629 # lyapunov.cycle = True;
630 # mandelbrot.delay = 25000;
631 # mandelbrot.count = -8;
632 # mandelbrot.cycles = 20000;
633 # mandelbrot.size = 1;
634 # mandelbrot.ncolors = 64;
635 # mandelbrot.saturation = 1;
636 # mandelbrot.bitmap = "";
637 # mandelbrot.increment = 1.00;
638 # mandelbrot.binary = False;
639 # mandelbrot.dem = False;
640 # mandelbrot.lyap = False;
641 # mandelbrot.alpha = False;
642 # mandelbrot.index = False;
643 # mandelbrot.pow = False;
644 # mandelbrot.sin = False;
645 # mandelbrot.cycle = True;
646 # marquee.delay = 100000;
647 # marquee.count = 1;
648 # marquee.cycles = 1;
649 # marquee.size = 1;
650 # marquee.ncolors = 64;
651 # marquee.saturation = 1;
652 # marquee.bitmap = "";
653 # matrix.delay = 1000;
654 # matrix.count = 1;
655 # matrix.cycles = 1;
656 # matrix.size = 1;
657 # matrix.ncolors = 64;
658 # matrix.saturation = 1;
659 # matrix.bitmap = "";
660 # maze.delay = 1000;
661 # maze.count = 1;
662 # maze.cycles = 3000;
663 # maze.size = -40;
664 # maze.ncolors = 64;
665 # maze.saturation = 1;
666 # maze.bitmap = "";
667 # maze.thick = False;
668 # maze.threed = False;
669 # mountain.delay = 1000;
670 # mountain.count = 30;
671 # mountain.cycles = 4000;
672 # mountain.size = 1;
673 # mountain.ncolors = 64;
674 # mountain.saturation = 1;
675 # mountain.bitmap = "";
676 # munch.delay = 5000;
677 # munch.count = 1;
678 # munch.cycles = 7;
679 # munch.size = 1;
680 # munch.ncolors = 64;
681 # munch.saturation = 1;
682 # munch.bitmap = "";
683 # nose.delay = 100000;
684 # nose.count = 1;
685 # nose.cycles = 1;
686 # nose.size = 1;
687 # nose.ncolors = 64;
688 # nose.saturation = 1;
689 # nose.bitmap = "";
690 # pacman.delay = 10000;
691 # pacman.count = 10;
692 # pacman.cycles = 1;
693 # pacman.size = 0;
694 # pacman.ncolors = 64;
695 # pacman.saturation = 1;
696 # pacman.bitmap = "";
697 # pacman.trackmouse = False;
698 # penrose.delay = 10000;
699 # penrose.count = 1;
700 # penrose.cycles = 1;
701 # penrose.size = -40;
702 # penrose.ncolors = 64;
703 # penrose.saturation = 1;
704 # penrose.bitmap = "";
705 # penrose.ammann = False;
706 # petal.delay = 10000;
707 # petal.count = -500;
708 # petal.cycles = 400;
709 # petal.size = 1;
710 # petal.ncolors = 64;
711 # petal.saturation = 1;
712 # petal.bitmap = "";
713 # petri.delay = 10000;
714 # petri.count = 1;
715 # petri.cycles = 1;
716 # petri.size = 4;
717 # petri.ncolors = 8;
718 # petri.saturation = 1;
719 # petri.bitmap = "";
720 # petri.anychan = 0.0015;
721 # petri.diaglim = 1.414;
722 # petri.instantdeathchan = 1.414;
723 # petri.memthrottle = 22 M;
724 # petri.maxlifespan = 1500;
725 # petri.minlifespan = 500;
726 # petri.maxlifespeed = 0.13;
727 # petri.minlifespeed = 0.04;
728 # petri.maxdeathspeed = 0.46;
729 # petri.mindeathspeed = 0.42;
730 # petri.minorchan = 0.5;
731 # polyominoes.delay = 6000;
732 # polyominoes.count = 1;
733 # polyominoes.cycles = 8192;
734 # polyominoes.size = 1;
735 # polyominoes.ncolors = 64;
736 # polyominoes.saturation = 1;
737 # polyominoes.bitmap = "";
738 # polyominoes.identical = False;
739 # polyominoes.plain = False;
740 # puzzle.delay = 10000;
741 # puzzle.count = 250;
742 # puzzle.cycles = 1;
743 # puzzle.size = 1;
744 # puzzle.ncolors = 64;
745 # puzzle.saturation = 1;
746 # puzzle.bitmap = "";
747 # pyro.delay = 15000;
748 # pyro.count = 100;
749 # pyro.cycles = 1;
750 # pyro.size = -3;
751 # pyro.ncolors = 64;
752 # pyro.saturation = 1;
753 # pyro.bitmap = "";
754 # pyro2.delay = 15000;
755 # pyro2.count = 100;
756 # pyro2.cycles = 1;
757 # pyro2.size = -3;
758 # pyro2.ncolors = 64;
759 # pyro2.saturation = 1;
760 # pyro2.bitmap = "";
761 # pyro2.invert = False;
762 # pyro2.msg = &0&1&2&3&4&5&6&7&8&9&a&b Unix &a&b;
763 # pyro2.fnt = -* - helvetica-bold-r- * -240 - *;
764 # qix.delay = 30000;
765 # qix.count = -5;
766 # qix.cycles = 32;
767 # qix.size = 1;
768 # qix.ncolors = 64;
769 # qix.saturation = 1;
770 # qix.bitmap = "";
771 # qix.complete = False;
772 # qix.kaleid = False;
773 # qix.solid = False;
774 # rain.delay = 35000;
775 # rain.count = 1;
776 # rain.cycles = 1;
777 # rain.size = 1;
778 # rain.ncolors = 64;
779 # rain.saturation = 0.3;
780 # rain.bitmap = "";
781 # roll.delay = 100000;
782 # roll.count = 25;
783 # roll.cycles = 1;
784 # roll.size = -64;
785 # roll.ncolors = 64;
786 # roll.saturation = 0.6;
787 # roll.bitmap = "";
788 # rotor.delay = 100;
789 # rotor.count = 4;
790 # rotor.cycles = 100;
791 # rotor.size = -6;
792 # rotor.ncolors = 64;
793 # rotor.saturation = 0.3;
794 # rotor.bitmap = "";
795 # scooter.delay = 20000;
796 # scooter.count = 24;
797 # scooter.cycles = 3;
798 # scooter.size = 100;
799 # scooter.ncolors = 64;
800 # scooter.saturation = 1;
801 # scooter.bitmap = "";
802 # shape.delay = 10000;
803 # shape.count = 100;
804 # shape.cycles = 256;
805 # shape.size = 1;
806 # shape.ncolors = 64;
807 # shape.saturation = 1;
808 # shape.bitmap = "";
809 # shape.shade = True;
810 # shape.border = False;
811 # shape.stipple = False;
812 # sierpinski.delay = 400000;
813 # sierpinski.count = 2000;
814 # sierpinski.cycles = 100;
815 # sierpinski.size = 1;
816 # sierpinski.ncolors = 64;
817 # sierpinski.saturation = 1;
818 # sierpinski.bitmap = "";
819 # slip.delay = 50000;
820 # slip.count = 35;
821 # slip.cycles = 50;
822 # slip.size = 1;
823 # slip.ncolors = 64;
824 # slip.saturation = 1;
825 # slip.bitmap = "";
826 # solitaire.delay = 2000000;
827 # solitaire.count = 1;
828 # solitaire.cycles = 1;
829 # solitaire.size = 1;
830 # solitaire.ncolors = 64;
831 # solitaire.saturation = 1;
832 # solitaire.bitmap = "";
833 # solitaire.trackmouse = False;
834 "space.delay" = 10000;
835 "space.count" = 100;
836 "space.cycles" = 1;
837 "space.size" = 1;
838 "space.ncolors" = 64;
839 "space.saturation" = 1;
840 "space.bitmap" = "";
841 # sphere.delay = 5000;
842 # sphere.count = 1;
843 # sphere.cycles = 20;
844 # sphere.size = 0;
845 # sphere.ncolors = 64;
846 # sphere.saturation = 1;
847 # sphere.bitmap = "";
848 # spiral.delay = 5000;
849 # spiral.count = -40;
850 # spiral.cycles = 350;
851 # spiral.size = 1;
852 # spiral.ncolors = 64;
853 # spiral.saturation = 1;
854 # spiral.bitmap = "";
855 # spline.delay = 30000;
856 # spline.count = -6;
857 # spline.cycles = 2048;
858 # spline.size = 1;
859 # spline.ncolors = 64;
860 # spline.saturation = 0.3;
861 # spline.bitmap = "";
862 # spline.erase = False;
863 # star.delay = 75000;
864 # star.count = 100;
865 # star.cycles = 1;
866 # star.size = 100;
867 # star.ncolors = 64;
868 # star.saturation = 0.3;
869 # star.bitmap = "";
870 # star.trek = 50;
871 # star.blake = 50;
872 # star.rock = False;
873 # star.straight = False;
874 # starfish.delay = 2000;
875 # starfish.count = 1;
876 # starfish.cycles = 1000;
877 # starfish.size = 1;
878 # starfish.ncolors = 64;
879 # starfish.saturation = 1;
880 # starfish.bitmap = "";
881 # starfish.cyclespeed = 3;
882 # starfish.rotation = -1;
883 # starfish.thickness = -20;
884 # starfish.blob = False;
885 # starfish.cycle = True;
886 # strange.delay = 10000;
887 # strange.count = 1;
888 # strange.cycles = 1;
889 # strange.size = 1;
890 # strange.ncolors = 64;
891 # strange.saturation = 1;
892 # strange.bitmap = "";
893 # strange.curve = 10;
894 # strange.points = 5500;
895 # strange.pointSize = 1;
896 # strange.zoom = 0.9;
897 # strange.brightness = 1.0;
898 # strange.motionBlur = 3.0;
899 # swarm.delay = 15000;
900 # swarm.count = -100;
901 # swarm.cycles = 1;
902 # swarm.size = -10;
903 # swarm.ncolors = 64;
904 # swarm.saturation = 1;
905 # swarm.bitmap = "";
906 # swarm.trackmouse = False;
907 # swirl.delay = 5000;
908 # swirl.count = 5;
909 # swirl.cycles = 1;
910 # swirl.size = 1;
911 # swirl.ncolors = 64;
912 # swirl.saturation = 1;
913 # swirl.bitmap = "";
914 # swirl.cycle = True;
915 # t3d.delay = 250000;
916 # t3d.count = 1;
917 # t3d.cycles = 60000;
918 # t3d.size = 1;
919 # t3d.ncolors = 64;
920 # t3d.saturation = 1;
921 # t3d.bitmap = "";
922 # t3d.cycle = True;
923 # t3d.move = 0.5;
924 # t3d.wobble = 2.0;
925 # t3d.mag = 10.0;
926 # t3d.fast = 50;
927 # t3d.minutes = False;
928 # t3d.trackmouse = False;
929 # tetris.delay = 50000;
930 # tetris.count = 1;
931 # tetris.cycles = 1;
932 # tetris.size = -100;
933 # tetris.ncolors = 64;
934 # tetris.saturation = 1;
935 # tetris.bitmap = "";
936 # tetris.bonus = False;
937 # tetris.cycle = True;
938 # tetris.plain = False;
939 # tetris.trackmouse = False;
940 # tetris.well = False;
941 # thornbird.delay = 1000;
942 # thornbird.count = 800;
943 # thornbird.cycles = 16;
944 # thornbird.size = 1;
945 # thornbird.ncolors = 64;
946 # thornbird.saturation = 1;
947 # thornbird.bitmap = "";
948 # tik_tak.delay = 60000;
949 # tik_tak.count = -20;
950 # tik_tak.cycles = 200;
951 # tik_tak.size = -1000;
952 # tik_tak.ncolors = 64;
953 # tik_tak.saturation = 1;
954 # tik_tak.bitmap = "";
955 # tik_tak.cycle = True;
956 # toneclock.delay = 60000;
957 # toneclock.count = -20;
958 # toneclock.cycles = 200;
959 # toneclock.size = -1000;
960 # toneclock.ncolors = 64;
961 # toneclock.saturation = 1;
962 # toneclock.bitmap = "";
963 # toneclock.fill = 0;
964 # toneclock.cycle = True;
965 # toneclock.original = False;
966 # toneclock.move = True;
967 # toneclock.pulsating = False;
968 # triangle.delay = 10000;
969 # triangle.count = 1;
970 # triangle.cycles = 1;
971 # triangle.size = 1;
972 # triangle.ncolors = 64;
973 # triangle.saturation = 1;
974 # triangle.bitmap = "";
975 # tube.delay = 25000;
976 # tube.count = -9;
977 # tube.cycles = 20000;
978 # tube.size = -200;
979 # tube.ncolors = 64;
980 # tube.saturation = 1;
981 # tube.bitmap = "";
982 # tube.cycle = True;
983 # turtle.delay = 1000000;
984 # turtle.count = 1;
985 # turtle.cycles = 20;
986 # turtle.size = 1;
987 # turtle.ncolors = 64;
988 # turtle.saturation = 1;
989 # turtle.bitmap = "";
990 # vines.delay = 200000;
991 # vines.count = 0;
992 # vines.cycles = 1;
993 # vines.size = 1;
994 # vines.ncolors = 64;
995 # vines.saturation = 1;
996 # vines.bitmap = "";
997 # voters.delay = 1000;
998 # voters.count = 0;
999 # voters.cycles = 327670;
1000 # voters.size = 0;
1001 # voters.ncolors = 64;
1002 # voters.saturation = 1;
1003 # voters.bitmap = "";
1004 # voters.neighbors = 0;
1005 # voters.vertical = False;
1006 # wator.delay = 750000;
1007 # wator.count = 1;
1008 # wator.cycles = 32767;
1009 # wator.size = 0;
1010 # wator.ncolors = 64;
1011 # wator.saturation = 1;
1012 # wator.bitmap = "";
1013 # wator.neighbors = 0;
1014 # wator.vertical = False;
1015 # wire.delay = 500000;
1016 # wire.count = 1000;
1017 # wire.cycles = 150;
1018 # wire.size = -8;
1019 # wire.ncolors = 64;
1020 # wire.saturation = 1;
1021 # wire.bitmap = "";
1022 # wire.neighbors = 0;
1023 # wire.vertical = False;
1024 # world.delay = 100000;
1025 # world.count = -16;
1026 # world.cycles = 1;
1027 # world.size = 1;
1028 # world.ncolors = 64;
1029 # world.saturation = 0.3;
1030 # world.bitmap = "";
1031 # worm.delay = 17000;
1032 # worm.count = -20;
1033 # worm.cycles = 10;
1034 # worm.size = -3;
1035 # worm.ncolors = 64;
1036 # worm.saturation = 1;
1037 # worm.bitmap = "";
1038 # xcl.delay = 20000;
1039 # xcl.count = -3;
1040 # xcl.cycles = 1;
1041 # xcl.size = 1;
1042 # xcl.ncolors = 64;
1043 # xcl.saturation = 1;
1044 # xcl.bitmap = "";
1045 # xcl.speed = 105.0;
1046 # xcl.frametime = 45000;
1047 # xcl.line_length = 15910;
1048 # xcl.spectator = 22000;
1049 # xcl.viewmodel = False;
1050 # xcl.oldcolor = False;
1051 # xcl.xcldebug = False;
1052 # xcl.automatic = True;
1053 # xcl.randomstart = False;
1054 # xjack.delay = 50000;
1055 # xjack.count = 1;
1056 # xjack.cycles = 1;
1057 # xjack.size = 1;
1058 # xjack.ncolors = 64;
1059 # xjack.saturation = 1;
1060 # xjack.bitmap = "";
1061 # blank.delay = 3000000;
1062 # blank.count = 1;
1063 # blank.cycles = 1;
1064 # blank.size = 1;
1065 # blank.ncolors = 64;
1066 # blank.saturation = 1;
1067 # blank.bitmap = "";
1068 # bomb.delay = 100000;
1069 # bomb.count = 10;
1070 # bomb.cycles = 20;
1071 # bomb.size = 1;
1072 # bomb.ncolors = 64;
1073 # bomb.saturation = 1;
1074 # bomb.bitmap = "";
1075 # random.delay = 1;
1076 # random.count = 1;
1077 # random.cycles = 1;
1078 # random.size = 1;
1079 # random.ncolors = 64;
1080 # random.saturation = 1;
1081 # random.bitmap = "";
1082 # random.duration = 60;
1083 # random.modelist = "";
1084 # random.sequential = False;
1085 # random.fullrandom = True;
1086 } // theme;
1087}
1088