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1/*
2 * Copyright 2021 Quentin LEBASTARD <[email protected]>
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#pragma once
19#include "config_common.h"
20#define VENDOR_ID 0xA8F8
21#define PRODUCT_ID 0x1830
22#define DEVICE_VER 0x0001
23#define MANUFACTURER Bastard Keyboards
24#define PRODUCT Skeletyl
25
26#define MATRIX_ROWS 8
27#define MATRIX_COLS 5
28#define RGBLIGHT_LIMIT_VAL 180
29#define MATRIX_ROW_PINS { B5, F7, F6, B6 }
30#define MATRIX_COL_PINS { E6, C6, B1, B3, B2 }
31
32#define DIODE_DIRECTION ROW2COL
33
34#define RGB_DI_PIN D2
35#define RGBLED_NUM 36
36#define RGBLED_SPLIT { 18, 18 }
37#define RGBLIGHT_ANIMATIONS
38
39#define DEBOUNCE 5
40
41#define SOFT_SERIAL_PIN D0
42
43#define USB_POLLING_INTERVAL_MS 1
44#define MASTER_RIGHT
45
46// RGB matrix support
47#ifdef RGB_MATRIX_ENABLE
48# define SPLIT_TRANSPORT_MIRROR
49# define DRIVER_LED_TOTAL 36 // Number of LEDs
50# define RGB_MATRIX_SPLIT { 18, 18 }
51# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
52# define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
53# define RGB_DISABLE_WHEN_USB_SUSPENDED
54# define RGB_MATRIX_KEYPRESSES
55// RGB Matrix Animation modes. Explicitly enabled
56// For full list of effects, see:
57// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
58# define ENABLE_RGB_MATRIX_ALPHAS_MODS
59# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
60# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
61# define ENABLE_RGB_MATRIX_BREATHING
62# define ENABLE_RGB_MATRIX_BAND_SAT
63# define ENABLE_RGB_MATRIX_BAND_VAL
64# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
65# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
66# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
67# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
68# define ENABLE_RGB_MATRIX_CYCLE_ALL
69# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
70# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
71# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
72# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
73# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
74# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
75# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
76# define ENABLE_RGB_MATRIX_DUAL_BEACON
77# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
78# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
79# define ENABLE_RGB_MATRIX_RAINDROPS
80# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
81# define ENABLE_RGB_MATRIX_HUE_BREATHING
82# define ENABLE_RGB_MATRIX_HUE_PENDULUM
83# define ENABLE_RGB_MATRIX_HUE_WAVE
84# define ENABLE_RGB_MATRIX_PIXEL_RAIN
85# define ENABLE_RGB_MATRIX_PIXEL_FLOW
86# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
87// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
88# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
89# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
90// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
91# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
92# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
93# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
94# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
95# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
96# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
97# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
98# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
99# define ENABLE_RGB_MATRIX_SPLASH
100# define ENABLE_RGB_MATRIX_MULTISPLASH
101# define ENABLE_RGB_MATRIX_SOLID_SPLASH
102# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
103#endif