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-rw-r--r--keyboards/cannonkeys/adelie/keymaps/default/keymap.c96
1 files changed, 96 insertions, 0 deletions
diff --git a/keyboards/cannonkeys/adelie/keymaps/default/keymap.c b/keyboards/cannonkeys/adelie/keymaps/default/keymap.c
new file mode 100644
index 000000000..2698da36e
--- /dev/null
+++ b/keyboards/cannonkeys/adelie/keymaps/default/keymap.c
@@ -0,0 +1,96 @@
1/* Copyright 2020 Andrew Kannan
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16
17#include QMK_KEYBOARD_H
18
19
20// Each layer gets a name for readability, which is then used in the keymap matrix below.
21// The underscores don't mean anything - you can have a layer called STUFF or any other name.
22// Layer names don't all need to be of the same length, obviously, and you can also skip them
23// entirely and just use numbers.
24enum layer_names {
25 _BASE,
26 _FN1,
27 _FN2,
28 _FN3
29};
30
31const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
32 [_BASE] = LAYOUT_all(
33 KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGUP,
34 KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
35 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, TG(_FN3),
36 KC_LCTL, KC_LGUI, KC_LALT, MO(_FN1), KC_SPC, KC_RALT, KC_RGUI, MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
37 ),
38
39 [_FN1] = LAYOUT_all(
40 KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS, KC_HOME,
41 RGB_TOG, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, KC_TRNS, KC_END,
42 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DOT, KC_TRNS, KC_TRNS, KC_MINS, KC_PLUS, KC_ASTR, KC_TRNS, KC_EQL, KC_INS, KC_PSCR,
43 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
44 ),
45
46 [_FN2] = LAYOUT_all(
47 KC_POWER, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_DEL, KC_VOLU,
48 KC_SLEP, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD,
49 KC_WAKE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_MUTE,
50 RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
51 ),
52
53 [_FN3] = LAYOUT_all(
54 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
55 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
56 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
57 KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN1), KC_TRNS, KC_TRNS, KC_TRNS
58 )
59};
60
61const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS(
62 {0, 3, HSV_RED}
63);
64const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
65 {0, 3, HSV_CYAN}
66);
67const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
68 {0, 3, HSV_PURPLE}
69);
70const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
71 {0, 3, HSV_GREEN}
72);
73
74const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
75 my_layer0_layer,
76 my_layer1_layer,
77 my_layer2_layer,
78 my_layer3_layer
79);
80
81void keyboard_post_init_user(void) {
82 // Enable the LED layers
83 rgblight_layers = my_rgb_layers;
84}
85
86layer_state_t default_layer_state_set_user(layer_state_t state) {
87 rgblight_set_layer_state(0, layer_state_cmp(state, _BASE));
88 return state;
89}
90
91layer_state_t layer_state_set_user(layer_state_t state) {
92 rgblight_set_layer_state(1, layer_state_cmp(state, _FN1));
93 rgblight_set_layer_state(2, layer_state_cmp(state, _FN2));
94 rgblight_set_layer_state(3, layer_state_cmp(state, _FN3));
95 return state;
96}