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1 files changed, 505 insertions, 0 deletions
diff --git a/keyboards/clueboard/66/keymaps/tetris/tetris_text.c b/keyboards/clueboard/66/keymaps/tetris/tetris_text.c
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1/* Copyright 2017 Dan Amlund Thomsen
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16#include <stdio.h>
17#include <stdlib.h>
18#include <stdarg.h>
19#include <stdint.h>
20
21#include "tetris_text.h"
22
23static char empty_piece[7][7] = { { 0, 0, 0, 0, 0, 0, 0 },
24 { 0, 0, 0, 0, 0, 0, 0 },
25 { 0, 0, 0, 0, 0, 0, 0 },
26 { 0, 0, 0, 0, 0, 0, 0 },
27 { 0, 0, 0, 0, 0, 0, 0 },
28 { 0, 0, 0, 0, 0, 0, 0 },
29 { 0, 0, 0, 0, 0, 0, 0 } };
30
31static char temp_piece[7][7];
32
33static int curx = 0;
34static int cury = 0;
35
36static void clear_piece(char piece[7][7]) {
37 for (int y = 0; y < 7; y++) {
38 for (int x = 0; x < 7; x++) {
39 piece[x][y] = 0;
40 }
41 }
42}
43
44static void copy_piece_from_to(char from[7][7], char to[7][7]) {
45 for (int y = 0; y < 7; y++) {
46 for (int x = 0; x < 7; x++) {
47 to[x][y] = from[x][y];
48 }
49 }
50}
51
52static void rotate_piece(char piece[7][7]) {
53 // transpose
54 for (int y = 0; y < 7; y++) {
55 for (int x = y + 1; x < 7; x++) {
56 char tmp = piece[y][x];
57 piece[y][x] = piece[x][y];
58 piece[x][y] = tmp;
59 }
60 }
61
62 // reverse rows
63 for (int y = 0; y < 7; y++) {
64 for (int x = 0; x < 3; x++) {
65 char tmp = piece[y][6 - x];
66 piece[y][6 - x] = piece[y][x];
67 piece[y][x] = tmp;
68 }
69 }
70}
71
72static char get_shape_char(int shape) {
73 switch (shape) {
74 case 0: return 'I';
75 case 1: return 'J';
76 case 2: return 'L';
77 case 3: return 'O';
78 case 4: return 'S';
79 case 5: return 'T';
80 case 6: return 'Z';
81 }
82 return 'Q';
83}
84
85static void set_piece(char piece[7][7], int shape, int rotation) {
86 clear_piece(piece);
87 switch (shape) {
88 case 0:
89 if (rotation % 2 == 0) {
90 // xxXx
91 piece[3][1] = 1;
92 piece[3][2] = 1;
93 piece[3][3] = 1;
94 piece[3][4] = 1;
95 } else {
96 // x
97 // x
98 // X
99 // x
100 piece[1][3] = 1;
101 piece[2][3] = 1;
102 piece[3][3] = 1;
103 piece[4][3] = 1;
104 }
105 break;
106 case 1:
107 // xXx
108 // x
109 piece[3][2] = 1;
110 piece[3][3] = 1;
111 piece[3][4] = 1;
112 piece[4][4] = 1;
113 for (int i = 0; i < rotation; i++) {
114 rotate_piece(piece);
115 }
116 break;
117 case 2:
118 // xXx
119 // x
120 piece[3][2] = 1;
121 piece[3][3] = 1;
122 piece[3][4] = 1;
123 piece[4][2] = 1;
124 for (int i = 0; i < rotation; i++) {
125 rotate_piece(piece);
126 }
127 break;
128 case 3:
129 // xX
130 // xx
131 piece[3][2] = 1;
132 piece[3][3] = 1;
133 piece[4][2] = 1;
134 piece[4][3] = 1;
135 break;
136 case 4:
137 if (rotation % 2 == 0) {
138 // xX
139 // xx
140 piece[3][2] = 1;
141 piece[3][3] = 1;
142 piece[4][3] = 1;
143 piece[4][4] = 1;
144 } else {
145 // x
146 // xX
147 // x
148 piece[2][3] = 1;
149 piece[3][2] = 1;
150 piece[3][3] = 1;
151 piece[4][2] = 1;
152 }
153 break;
154 case 5:
155 // xXx
156 // x
157 piece[3][2] = 1;
158 piece[3][3] = 1;
159 piece[3][4] = 1;
160 piece[4][3] = 1;
161 for (int i = 0; i < rotation; i++) {
162 rotate_piece(piece);
163 }
164 break;
165 case 6:
166 if (rotation % 2 == 0) {
167 // Xx
168 // xx
169 piece[3][3] = 1;
170 piece[3][4] = 1;
171 piece[4][2] = 1;
172 piece[4][3] = 1;
173 } else {
174 // x
175 // Xx
176 // x
177 piece[2][3] = 1;
178 piece[3][3] = 1;
179 piece[3][4] = 1;
180 piece[4][4] = 1;
181 }
182 break;
183 }
184}
185
186static void send_deletes(int deletes) {
187 for (int i = 0; i < deletes; i++) {
188 tetris_send_delete();
189 }
190}
191
192static void send_backspaces(int backspaces) {
193 for (int i = 0; i < backspaces; i++) {
194 tetris_send_backspace();
195 curx--;
196 }
197}
198
199static void send_goto_xy(int x, int y) {
200 while (curx < x) {
201 tetris_send_right();
202 curx++;
203 }
204 while (curx > x) {
205 tetris_send_left();
206 curx--;
207 }
208 while (cury < y) {
209 tetris_send_down();
210 cury++;
211 }
212 while (cury > y) {
213 tetris_send_up();
214 cury--;
215 }
216}
217
218static void draw_row(char c, const char oldrow[7], const char newrow[7], int x, int y) {
219 char str[2] = { c, 0 };
220 char row_is_del[7] = { 0 };
221 int first = -1;
222 int last = -1;
223 for (int px = 0; px < 7; px++) {
224 if (oldrow[px] && !newrow[px]) {
225 row_is_del[px] = 1;
226 }
227 if (newrow[px] || oldrow[px]) {
228 if (first == -1) first = px;
229 last = px;
230 }
231 }
232
233 if (first >= 0) {
234 if (curx > x + last + 1) {
235 send_goto_xy(x + last + 1, cury);
236 }
237 if (curx < x + first) {
238 send_goto_xy(x + first, cury);
239 }
240 send_goto_xy(curx, y);
241 send_deletes((x + last + 1) - curx);
242 send_backspaces(curx - (x + first));
243 for (int i = first; i <= last; i++) {
244 if (row_is_del[i]) {
245 tetris_send_string(".");
246 } else {
247 tetris_send_string(str);
248 }
249 curx++;
250 }
251 }
252}
253
254static void move_piece_from_to(char from[7][7], char to[7][7], int xadd, int yadd) {
255 for (int y = 0; y < 7; y++) {
256 for (int x = 0; x < 7; x++) {
257 if (x + xadd >= 0 && x + xadd < 7 && y + yadd >= 0 && y + yadd < 7) {
258 to[y][x] = from[y + yadd][x + xadd];
259 } else {
260 to[y][x] = 0;
261 }
262 }
263 }
264}
265
266static void draw_piece(char c, int x, int y, char oldpiece[7][7], char piece[7][7]) {
267 for (int py = 0; py < 7; py++) {
268 draw_row(c, oldpiece[py], piece[py], x, y + py);
269 }
270}
271
272static void draw_piece_moved(char c, int x, int y, char piece[7][7], int oldxadd, int oldyadd) {
273 move_piece_from_to(piece, temp_piece, oldxadd, oldyadd);
274 draw_piece(c, x, y, temp_piece, piece);
275}
276
277static int is_piece_hitting(char board[20][10], char piece[7][7], int x, int y) {
278 for (int py = 0; py < 7; py++) {
279 for (int px = 0; px < 7; px++) {
280 if (piece[py][px] &&
281 (px + x >= 10 || px + x < 0
282 || py + y >= 20 || py + y < 0
283 || board[py + y][px + x])) {
284 return 1;
285 }
286 }
287 }
288 return 0;
289}
290
291static void add_piece_to_board(char piece[7][7], char board[20][10], int x, int y) {
292 for (int py = 0; py < 7; py++) {
293 for (int px = 0; px < 7; px++) {
294 if (piece[py][px]) {
295 board[py + y][px + x] = piece[py][px];
296 }
297 }
298 }
299}
300
301static void draw_board_line(void) {
302 //send_string("l l");
303 tetris_send_string("l..........l");
304 tetris_send_newline();
305}
306static void init(void) {
307 for (int i = 0; i < 20; i++) {
308 draw_board_line();
309 }
310 tetris_send_string("doooooooooob");
311 curx = 12;
312 cury = 20;
313}
314
315static int get_piece_min_y(char piece[7][7]) {
316 for (int y = 0; y < 7; y++) {
317 for (int x = 0; x < 7; x++) {
318 if (piece[y][x])
319 return y;
320 }
321 }
322 return 0;
323}
324
325static int clear_lines(char board[20][10]) {
326 int cleared_lines = 0;
327 for (int y = 19; y >= 0; y--) {
328 char isfull = 1;
329 for (int x = 0; x < 10; x++) {
330 if (!board[y][x]) {
331 isfull = 0;
332 }
333 }
334 if (isfull) {
335 // delete clear line
336 send_goto_xy(12, y);
337 send_backspaces(12); // delete line contents
338 // delete newline
339 tetris_send_backspace();
340 cury--;
341 curx = 12;
342 cleared_lines++;
343 } else {
344 if (cleared_lines > 0) {
345 // move cleared lines down on board
346 for (int x = 0; x < 10; x++) {
347 board[y + cleared_lines][x] = board[y][x];
348 }
349 }
350 }
351 }
352 // clear cleared top lines
353 for (int y = 0; y < cleared_lines; y++) {
354 for (int x = 0; x < 10; x++) {
355 board[y][x] = 0;
356 }
357 }
358 if (cleared_lines > 0) {
359 send_goto_xy(0, 0);
360 for (int i = 0; i < cleared_lines; i++) {
361 draw_board_line();
362 curx = 0;
363 cury++;
364 }
365 }
366 return cleared_lines;
367}
368
369static uint8_t myrandom(uint8_t seed) {
370 uint8_t out = seed >> 1;
371 if (seed & 1) {
372 out = out ^ 0xB8;
373 }
374 return out;
375}
376
377static char piece[7][7];
378static char board[20][10];
379static uint8_t r;
380static int score;
381static int x;
382static int y;
383static int shape;
384static int rotation;
385static int time;
386static int next_down;
387static int down_delay;
388static int first_run;
389static int game_over;
390
391void tetris_start(uint8_t seed) {
392 for (int y = 0; y < 20; y++) {
393 for (int x = 0; x < 10; x++) {
394 board[y][x] = 0;
395 }
396 }
397
398 clear_piece(piece);
399
400 init();
401
402 game_over = 0;
403
404 r = seed;
405 score = 0;
406
407 copy_piece_from_to(empty_piece, piece);
408 x = 0;
409 y = 0;
410 shape = 0;
411 rotation = 0;
412 time = 0;
413 next_down = 0;
414 down_delay = -1;
415 first_run = 1;
416}
417
418int tetris_tick(int ms_since_previous_tick) {
419 if (game_over) {
420 return 0;
421 }
422
423 time += ms_since_previous_tick;
424
425 if (first_run || time > next_down) {
426 if (first_run || is_piece_hitting(board, piece, x, y + 1)) {
427 first_run = 0;
428 add_piece_to_board(piece, board, x, y);
429
430 score += clear_lines(board);
431
432 down_delay = 500 - score * 10;
433 if (down_delay < 100) {
434 down_delay = 100;
435 }
436
437 rotation = 0;
438 shape = r % 7;
439 r = myrandom(r);
440 set_piece(piece, shape, rotation);
441
442 x = 1;
443 y = - get_piece_min_y(piece);
444 draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, 0);
445
446 if (is_piece_hitting(board, piece, x, y)) {
447 game_over = 1;
448 send_goto_xy(12, 10);
449 tetris_send_string(" game over");
450 tetris_send_down();
451 tetris_send_string(" score ");
452 char tmp[10];
453 sprintf(tmp, "%d", score);
454 tetris_send_string(tmp);
455 return 0;
456 }
457 } else {
458 y++;
459 draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, +1);
460 }
461 next_down = time + down_delay;
462 } else {
463
464 switch (tetris_get_keypress()) {
465 case 1: { // up
466 int oldrotation = rotation;
467 rotation = (rotation + 1) % 4;
468 copy_piece_from_to(piece, temp_piece);
469 set_piece(piece, shape, rotation);
470 if (is_piece_hitting(board, piece, x, y)) {
471 rotation = oldrotation;
472 set_piece(piece, shape, rotation);
473 } else {
474 draw_piece(get_shape_char(shape), 1 + x, y, temp_piece, piece);
475 }
476 break;
477 }
478 case 2: // left
479 if (!is_piece_hitting(board, piece, x - 1, y)) {
480 x--;
481 draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, -1, 0);
482 }
483 break;
484 case 3: {// down
485 int starty = y;
486 while (!is_piece_hitting(board, piece, x, y + 1)) {
487 y++;
488 }
489
490 draw_piece(get_shape_char(shape), x + 1, starty, piece, empty_piece);
491 draw_piece(get_shape_char(shape), x + 1, y, empty_piece, piece);
492
493 next_down = time + down_delay;
494 break;
495 }
496 case 4: // right
497 if (!is_piece_hitting(board, piece, x + 1, y)) {
498 x++;
499 draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 1, 0);
500 }
501 break;
502 }
503 }
504 return 1;
505}