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use std::io;
use bitvec::{prelude::*, vec::BitVec};
use byteorder::{LittleEndian, WriteBytesExt};
use crate::Image;
pub fn encode_image(obi_image: Image) -> io::Result<Vec<u8>> {
let mut obi_data = Vec::with_capacity(obi_image.file_header.file_size as usize);
// file header
let file_header = obi_image.file_header;
obi_data.write_u16::<LittleEndian>(file_header.version)?;
obi_data.write_u32::<LittleEndian>(file_header.file_size)?;
obi_data.write_u32::<LittleEndian>(file_header.data_offset)?;
// image info header
let image_info_header = obi_image.image_info_header;
obi_data.write_u32::<LittleEndian>(image_info_header.width)?;
obi_data.write_u32::<LittleEndian>(image_info_header.height)?;
obi_data.write_u32::<LittleEndian>(image_info_header.compression_type)?;
obi_data.write_u32::<LittleEndian>(image_info_header.post_compression_size)?;
// pixmap data
let pixmap = obi_image.data;
for byte in pixmap.chunks(8) {
let mut bv = BitVec::<Lsb0, u8>::new();
for &b in byte {
bv.push(b);
}
obi_data.write_u8(bv.load::<u8>())?;
}
return Ok(obi_data);
}
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