aboutsummaryrefslogtreecommitdiff
path: root/crates/ra_hir_ty
diff options
context:
space:
mode:
authorbors[bot] <26634292+bors[bot]@users.noreply.github.com>2020-01-15 15:37:28 +0000
committerGitHub <[email protected]>2020-01-15 15:37:28 +0000
commitc0661ce7444223b0fff1f5d54adb41022ab788cb (patch)
tree24aa00d87f5a90d10d0ec37178331ec1c3f9428a /crates/ra_hir_ty
parent80136367682ced76fb1a74403435c742685620c8 (diff)
parent7a8c6351bf50c1dcfb111be9f91da3c1f9cf2ec3 (diff)
Merge #2853
2853: Manage `cargo check` state updates in `main_loop` to reduce lock contention r=matklad a=kiljacken State is now updated exclusively from `main_loop` so several threads theoretically can't compete for the lock. Updates to the state are requested via the existing task channel. Also updates some naming to make slightly more sense. Based upon an idea/suggestion from @matklad on Zulip: > I think I've noticed at leas something suspicious! > > In WorldSnapshot, we store an Arc<RwLock<CheckWatcherSharedState>>. We read lock this lock in handle_diagnostics. > > Additionally, we .write this lock from the watcher thread in CheckWatcherState::run. > > I think in general this is less then ideal, b/c diagnostics request can be blocked on another thread. I think it makes sense to architect this in a way which does not block. > > For that, we stop sharing the state between ServerWorld and CheckWatcherState. Instead, the watcher thread sends new diagnostics via a channel, and we accomodate thouse diagnostics intot he server state in the main loop. > > So, instead of: > ```rust > struct Server { > diagnostics: Arc<Mutex<Vec<Diagnostics>>>, > } > > struct Watcher { > diagnostics: Arc<Mutex<Vec<Diagnostics>>>, > } > ``` > we'll have something like this: > ```rust > struct Server { > // this bit now *owns* diagnostics > diagnostisc: Vec<Diagnostics> > } > > struct Watcher { > diagnostics_sink: Sender<Vec<Diagnostics>>, > } > ``` > I am not sure this is the cuprit of slowness on widnows, but I think we should fix it, because it's very useful when all changes to the server's state can occur only via the main loop. > > Note how VFS is set up in a similar way: instead of modifing some global hash map with files, VFS sends a message to the main looop that hey, I have these new files for you. The main loop than incorporates the changes itself. > > Note that I think we'll still need some locks here, to share the state between ServerWorld and WorldSnapshot, but we won't actually be changing anyting mid-snapshot Co-authored-by: Emil Lauridsen <[email protected]>
Diffstat (limited to 'crates/ra_hir_ty')
0 files changed, 0 insertions, 0 deletions