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path: root/crates/hir_expand/src/ast_id_map.rs
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//! `AstIdMap` allows to create stable IDs for "large" syntax nodes like items
//! and macro calls.
//!
//! Specifically, it enumerates all items in a file and uses position of a an
//! item as an ID. That way, id's don't change unless the set of items itself
//! changes.

use std::{
    any::type_name,
    fmt,
    hash::{Hash, Hasher},
    marker::PhantomData,
};

use arena::{Arena, Idx};
use syntax::{ast, AstNode, AstPtr, SyntaxNode, SyntaxNodePtr};

/// `AstId` points to an AST node in a specific file.
pub struct FileAstId<N: AstNode> {
    raw: ErasedFileAstId,
    _ty: PhantomData<fn() -> N>,
}

impl<N: AstNode> Clone for FileAstId<N> {
    fn clone(&self) -> FileAstId<N> {
        *self
    }
}
impl<N: AstNode> Copy for FileAstId<N> {}

impl<N: AstNode> PartialEq for FileAstId<N> {
    fn eq(&self, other: &Self) -> bool {
        self.raw == other.raw
    }
}
impl<N: AstNode> Eq for FileAstId<N> {}
impl<N: AstNode> Hash for FileAstId<N> {
    fn hash<H: Hasher>(&self, hasher: &mut H) {
        self.raw.hash(hasher);
    }
}

impl<N: AstNode> fmt::Debug for FileAstId<N> {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        write!(f, "FileAstId::<{}>({})", type_name::<N>(), self.raw.into_raw())
    }
}

impl<N: AstNode> FileAstId<N> {
    // Can't make this a From implementation because of coherence
    pub fn upcast<M: AstNode>(self) -> FileAstId<M>
    where
        N: Into<M>,
    {
        FileAstId { raw: self.raw, _ty: PhantomData }
    }
}

type ErasedFileAstId = Idx<SyntaxNodePtr>;

/// Maps items' `SyntaxNode`s to `ErasedFileAstId`s and back.
#[derive(Debug, PartialEq, Eq, Default)]
pub struct AstIdMap {
    arena: Arena<SyntaxNodePtr>,
}

impl AstIdMap {
    pub(crate) fn from_source(node: &SyntaxNode) -> AstIdMap {
        assert!(node.parent().is_none());
        let mut res = AstIdMap { arena: Arena::default() };
        // By walking the tree in breadth-first order we make sure that parents
        // get lower ids then children. That is, adding a new child does not
        // change parent's id. This means that, say, adding a new function to a
        // trait does not change ids of top-level items, which helps caching.
        bfs(node, |it| {
            if let Some(module_item) = ast::Item::cast(it) {
                res.alloc(module_item.syntax());
            }
        });
        res
    }

    pub fn ast_id<N: AstNode>(&self, item: &N) -> FileAstId<N> {
        let raw = self.erased_ast_id(item.syntax());
        FileAstId { raw, _ty: PhantomData }
    }
    fn erased_ast_id(&self, item: &SyntaxNode) -> ErasedFileAstId {
        let ptr = SyntaxNodePtr::new(item);
        match self.arena.iter().find(|(_id, i)| **i == ptr) {
            Some((it, _)) => it,
            None => panic!(
                "Can't find {:?} in AstIdMap:\n{:?}",
                item,
                self.arena.iter().map(|(_id, i)| i).collect::<Vec<_>>(),
            ),
        }
    }

    pub fn get<N: AstNode>(&self, id: FileAstId<N>) -> AstPtr<N> {
        self.arena[id.raw].clone().cast::<N>().unwrap()
    }

    fn alloc(&mut self, item: &SyntaxNode) -> ErasedFileAstId {
        self.arena.alloc(SyntaxNodePtr::new(item))
    }
}

/// Walks the subtree in bfs order, calling `f` for each node.
fn bfs(node: &SyntaxNode, mut f: impl FnMut(SyntaxNode)) {
    let mut curr_layer = vec![node.clone()];
    let mut next_layer = vec![];
    while !curr_layer.is_empty() {
        curr_layer.drain(..).for_each(|node| {
            next_layer.extend(node.children());
            f(node);
        });
        std::mem::swap(&mut curr_layer, &mut next_layer);
    }
}