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path: root/crates/ra_lsp_server/src/thread_watcher.rs
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use crate::Result;
use crossbeam_channel::{bounded, unbounded, Receiver, Sender};
use drop_bomb::DropBomb;

use std::thread;

pub struct Worker<I, O> {
    pub inp: Sender<I>,
    pub out: Receiver<O>,
}

impl<I, O> Worker<I, O> {
    pub fn spawn<F>(name: &'static str, buf: usize, f: F) -> (Self, ThreadWatcher)
    where
        F: FnOnce(Receiver<I>, Sender<O>) + Send + 'static,
        I: Send + 'static,
        O: Send + 'static,
    {
        let (worker, inp_r, out_s) = worker_chan(buf);
        let watcher = ThreadWatcher::spawn(name, move || f(inp_r, out_s));
        (worker, watcher)
    }

    pub fn stop(self) -> Receiver<O> {
        self.out
    }

    pub fn send(&self, item: I) {
        self.inp.send(item)
    }
}

pub struct ThreadWatcher {
    name: &'static str,
    thread: thread::JoinHandle<()>,
    bomb: DropBomb,
}

impl ThreadWatcher {
    fn spawn(name: &'static str, f: impl FnOnce() + Send + 'static) -> ThreadWatcher {
        let thread = thread::spawn(f);
        ThreadWatcher {
            name,
            thread,
            bomb: DropBomb::new(format!("ThreadWatcher {} was not stopped", name)),
        }
    }

    pub fn stop(mut self) -> Result<()> {
        info!("waiting for {} to finish ...", self.name);
        let name = self.name;
        self.bomb.defuse();
        let res = self
            .thread
            .join()
            .map_err(|_| format_err!("ThreadWatcher {} died", name));
        match &res {
            Ok(()) => info!("... {} terminated with ok", name),
            Err(_) => error!("... {} terminated with err", name),
        }
        res
    }
}

/// Sets up worker channels in a deadlock-avoind way.
/// If one sets both input and output buffers to a fixed size,
/// a worker might get stuck.
fn worker_chan<I, O>(buf: usize) -> (Worker<I, O>, Receiver<I>, Sender<O>) {
    let (input_sender, input_receiver) = bounded::<I>(buf);
    let (output_sender, output_receiver) = unbounded::<O>();
    (
        Worker {
            inp: input_sender,
            out: output_receiver,
        },
        input_receiver,
        output_sender,
    )
}