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use std::thread;
use crossbeam_channel::{bounded, unbounded, Sender, Receiver};
use drop_bomb::DropBomb;
use Result;
pub struct ThreadWatcher {
name: &'static str,
thread: thread::JoinHandle<()>,
bomb: DropBomb,
}
impl ThreadWatcher {
pub fn spawn(name: &'static str, f: impl FnOnce() + Send + 'static) -> ThreadWatcher {
let thread = thread::spawn(f);
ThreadWatcher {
name,
thread,
bomb: DropBomb::new(format!("ThreadWatcher {} was not stopped", name)),
}
}
pub fn stop(mut self) -> Result<()> {
info!("waiting for {} to finish ...", self.name);
let name = self.name;
self.bomb.defuse();
let res = self.thread.join()
.map_err(|_| format_err!("ThreadWatcher {} died", name));
match &res {
Ok(()) => info!("... {} terminated with ok", name),
Err(_) => error!("... {} terminated with err", name)
}
res
}
}
/// Sets up worker channels in a deadlock-avoind way.
/// If one sets both input and output buffers to a fixed size,
/// a worker might get stuck.
pub fn worker_chan<I, O>(buf: usize) -> ((Sender<I>, Receiver<O>), Receiver<I>, Sender<O>) {
let (input_sender, input_receiver) = bounded::<I>(buf);
let (output_sender, output_receiver) = unbounded::<O>();
((input_sender, output_receiver), input_receiver, output_sender)
}
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