aboutsummaryrefslogtreecommitdiff
path: root/docs/index.xml
blob: c892fb69a8bf88bd30bf8b9aa24c0426321c3641 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
      <title>nerdypepper's μblog</title>
      <link>https://peppe.rs</link>
      <description>programming, design, software</description>
      <atom:link href="https://peppe.rs/index.xml" rel="self" type="application/rss+xml" />
      <image>
        <title>nerdypepper's μblog</title>
        <url>https://u.peppe.rs/n.png</url>
        <link>https://peppe.rs</link>
      </image>
      <language>en-us</language>
      <copyright>Creative Commons BY-NC-SA 4.0</copyright>
      <item>
<title>Pixel Art In GIMP</title>
<description><p>I&#39;ve always been an admirer of pixel art, because of it&#8217;s
simplicity and it&#39;s resemblance to bitmap font design.
Recently, I decided to take the dive and make some art of my
own.</p>

<p>I used GIMP because I am fairly familiar with it. Aseprite
seems to be the editor of choice for animated pixel art
though.</p>

<h3 id="Setting%20up%20the%20canvas">Setting up the canvas</h3>

<p>Picking a canvas size is daunting. Too small, and you won&#8217;t
be able to fit in enough detail to make a legible piece. Too
big and you&#39;ve got too many pixels to work with!</p>

<p>I would suggest starting out with anywhere between 100x100
and 200x200. <a href="https://u.peppe.rs/u9.png">Here&#8217;s</a> a sample
configuration. </p>

<p>Sometimes I use a 10x10 grid, <code>View &#62; Show Grid</code> and <code>Edit &#62;
Preferences &#62; Default Grid &#62; Spacing</code>, but that can get
jarring, so I throw down a couple of guides, drag right or
down from the left or top gutters for vertical and
horizontal guides respectively.</p>

<h3 id="Choosing%20a%20Brush">Choosing a Brush</h3>

<p>The most important part of our setup is the brush. Use the
Pencil Tool (<code>n</code> on the keyboard) for hard edge drawings.
Here&#39;s a small comparison if you don&#39;t know the difference
between a hard edge and a soft edge:</p>

<p><img src="https://u.peppe.rs/kz.png" alt="Hard edge vs Soft Edge" /></p>

<p>I turn the size down all the way to 1 (<code>[</code> on the keyboard).
Set <code>Dynamics</code> off. <a href="https://u.peppe.rs/Fs.png">Here&#8217;s</a> a
sample brush configuration.</p>

<h3 id="Laying%20down%20the%20pixels!">Laying down the pixels!</h3>

<p>With the boring stuff out of the way, we can start with our
piece. I usually follow a three step process:</p>

<ul>
<li>draw a rough outline</li>
<li>fill in the shadows</li>
<li>add highlights</li>
</ul>

<p>But this process is better explained with an example: an
onigiri. Let us start off with a 100x100 canvas.</p>

<h4 id="Drawing%20the%20outline">Drawing the outline</h4>

<p>For the most part, our figure will be symmetric. If you are
on GIMP 2.10+, you can take advantage of the Symmetry
Painting feature. Go ahead and enable vertical symmetry,
<code>Window &#62; Dockable Dialogs &#62; Symmetry Painting</code> and
<code>Symmetry Painting &#62; Symmetry &#62; Mirror &#62; Vertical</code>. </p>

<p>If you are running an older version of GIMP, draw in the
left side, duplicate the layer, flip it horizontally, and
merge it with the original.</p>

<p>Your outline might look something like this:</p>

<p><img src="https://u.peppe.rs/mn.png" alt="" /></p>

<p>Go ahead and fill it in with the fill tool (<code>Shift + b</code> on
the keyboard), add in some seaweed as well, preferably on a
different layer. You can toggle symmetry on and off to save
yourself some time.</p>

<p><img src="https://u.peppe.rs/xu.png" alt="" /></p>

<h4 id="Shadows">Shadows</h4>

<p>For now, let us focus on the shadows on the object itself,
we&#39;ll come back to the shadows cast by the object on the
surface later.</p>

<p>Shadows on any surface always follow the shape of the
surface. A spherical onigiri would have a circular shadow:</p>

<p><img src="https://u.peppe.rs/FU.png" alt="" /></p>

<p>A couple of noticeable changes:</p>

<p><strong>Layers</strong>: The layer containing the seaweed has been hidden.<br/>
<strong>Color</strong>: The color of the shadow is just a slightly
lighter version of the original object (reduce the Value on
the HSV scale).<br/>
<strong>Area</strong>: The shadow does not go all the way (notice the bottom
edges).  </p>

<p>The shadow does not go all the way because we will be
filling in that area with another, darker shadow! An image
might explain better:</p>

<p><img src="https://u.peppe.rs/Br.png" alt="" /></p>

<p>To emulate soft lights, reduce the value by 2 to 3 points
every iteration. Notice how area <code>1</code> is much larger than
area <code>4</code>. This is because an onigiri resembles a bottom
heavy oblate spheroid, a sphere that is slightly fatter
around the lower bottom, and areas <code>1</code> and <code>2</code> catch more
light than areas <code>3</code> and <code>4</code>.</p>

<p>Do the same with the seaweed. The seaweed, being a smaller,
flatter object, doesn&#39;t cast much of a shadow, so stop with
1 or 2 iterations of the gradient:</p>

<p><img src="https://u.peppe.rs/T3.png" alt="" /></p>

<p>We&#39;re getting there!</p>

<h4 id="Highlights">Highlights</h4>

<p>This step handles the details on the strongly illuminated
portions of the object. Seaweed is a bit glossy, lighten the
edges to make it seem shiny. The rice is not as shiny, but
it does form an uneven surface. Add in some shadows to
promote the idea of rice grains. Here is the finished
result:</p>

<p><img src="https://u.peppe.rs/VE.png" alt="" /></p>

<h3 id="Finishing%20Touches">Finishing Touches</h3>

<p>Some color correction and <code>a e s t h e t i c</code> Japanese text
later, our piece is complete!</p>

<p><img src="https://u.peppe.rs/cn.png" alt="" /></p>

<p>Hold on, why is it so tiny? Well, that&#39;s because our canvas
was 100x100, head over to <code>Image &#62; Scale Image</code>, set
<code>Quality &#62; Interpolation</code> to <code>None</code> and scale it up to
700x700, et voilà!</p>

<p><img src="https://u.peppe.rs/CH.png" alt="" /></p></description>
<link>https://peppe.rs/posts/pixel_art_in_GIMP/</link>
<pubDate>Thu, 09 Apr 2020 16:28:00 +0000</pubDate>
<guid>https://peppe.rs/posts/pixel_art_in_GIMP/</guid>
</item>
<item>
<title>Rapid Refactoring With Vim</title>
<description><p>Last weekend, I was tasked with refactoring the 96 unit
tests on
<a href="https://github.com/ruma/ruma-events/pull/70">ruma-events</a>
to use strictly typed json objects using <code>serde_json::json!</code>
instead of raw strings.  It was rather painless thanks to
vim :)</p>

<p>Here&#39;s a small sample of what had to be done (note the lines
prefixed with the arrow):</p>

<pre><code class="language-rust">→ use serde_json::{from_str};
  
  #[test]
  fn deserialize() {
    assert_eq!(
→       from_str::&#60;Action&#62;(r#"{"set_tweak": "highlight"}"#),
        Action::SetTweak(Tweak::Highlight { value: true })
        );
  }
</code></pre>

<p>had to be converted to:</p>

<pre><code class="language-rust">→ use serde_json::{from_value};
  
  #[test]
  fn deserialize() {
    assert_eq!(
→       from_value::&#60;Action&#62;(json!({"set_tweak": "highlight"})),
        Action::SetTweak(Tweak::Highlight { value: true })
        );
  }
</code></pre>

<h3 id="The%20arglist">The arglist</h3>

<p>For the initial pass, I decided to handle imports, this was
a simple find and replace operation, done to all the files
containing tests. Luckily, modules (and therefore files)
containing tests in Rust are annotated with the
<code>#[cfg(test)]</code> attribute. I opened all such files:</p>

<pre><code class="language-bash"># `grep -l pattern files` lists all the files
#  matching the pattern

vim $(grep -l &#39;cfg\(test\)&#39; .&#47;**&#47;*.rs)

# expands to something like:
vim push_rules.rs room&#47;member.rs key&#47;verification&#47;lib.rs
</code></pre>

<p>Starting vim with more than one file at the shell prompt
populates the arglist.  Hit <code>:args</code> to see the list of
files currently ready to edit. The square [brackets]
indicate the current file.  Navigate through the arglist
with <code>:next</code> and <code>:prev</code>. I use tpope&#39;s vim-unimpaired
<sup id="fnref1"><a href="#fn1" rel="footnote">1</a></sup>, which adds <code>]a</code> and <code>[a</code>, mapped to <code>:next</code> and
<code>:prev</code>.</p>

<p>All that&#39;s left to do is the find and replace, for which we
will be using vim&#39;s <code>argdo</code>, applying a substitution to
every file in the arglist:</p>

<pre><code>:argdo s&#47;from_str&#47;from_value&#47;g
</code></pre>

<h3 id="The%20quickfix%20list">The quickfix list</h3>

<p>Next up, replacing <code>r#" ... "#</code> with <code>json!( ... )</code>. I
couldn&#39;t search and replace that trivially, so I went with a
macro call <sup id="fnref2"><a href="#fn2" rel="footnote">2</a></sup> instead, starting with the cursor on
&#8216;r&#8217;, represented by the caret, in my attempt to breakdown
the process:</p>

<pre><code>BUFFER:    r#" ... "#;
           ^

ACTION:    vllsjson!(

BUFFER     json!( ... "#;
                ^

ACTION:    &#60;esc&#62;$F#

BUFFER:    json!( ... "#;
                       ^

ACTION:    vhs)&#60;esc&#62;

BUFFER:    json!( ... );
</code></pre>

<p>Here&#39;s the recorded <sup id="fnref3"><a href="#fn3" rel="footnote">3</a></sup> macro in all its glory:
<code>vllsjson!(&#60;esc&#62;$F#vhs)&#60;esc&#62;</code>. </p>

<p>Great! So now we just go ahead, find every occurrence of
<code>r#</code> and apply the macro right? Unfortunately, there were
more than a few occurrences of raw strings that had to stay
raw strings. Enter, the quickfix list.</p>

<p>The idea behind the quickfix list is to jump from one
position in a file to another (maybe in a different file),
much like how the arglist lets you jump from one file to
another.</p>

<p>One of the easiest ways to populate this list with a bunch
of positions is to use <code>vimgrep</code>:</p>

<pre><code># basic usage
:vimgrep pattern files

# search for raw strings
:vimgrep &#39;r#&#39; .&#47;**&#47;*.rs
</code></pre>

<p>Like <code>:next</code> and <code>:prev</code>, you can navigate the quickfix list
with <code>:cnext</code> and <code>:cprev</code>. Every time you move up or down
the list, vim indicates your index:</p>

<pre><code>(1 of 131): r#"{"set_tweak": "highlight"}"#;
</code></pre>

<p>And just like <code>argdo</code>, you can <code>cdo</code> to apply commands to
<em>every</em> match in the quickfix list:</p>

<pre><code>:cdo norm! @q
</code></pre>

<p>But, I had to manually pick out matches, and it involved
some button mashing.</p>

<h3 id="External%20Filtering">External Filtering</h3>

<p>Some code reviews later, I was asked to format all the json
inside the <code>json!</code> macro. All you have to do is pass a
visual selection through a pretty json printer. Select the
range to be formatted in visual mode, and hit <code>:</code>, you will
notice the command line displaying what seems to be
gibberish:</p>

<pre><code>:&#39;&#60;,&#39;&#62;
</code></pre>

<p><code>&#39;&#60;</code> and <code>&#39;&#62;</code> are <em>marks</em> <sup id="fnref4"><a href="#fn4" rel="footnote">4</a></sup>. More
specifically, they are marks that vim sets automatically
every time you make a visual selection, denoting the start
and end of the selection.</p>

<p>A range is one or more line specifiers separated by a <code>,</code>:</p>

<pre><code>:1,7       lines 1 through 7
:32        just line 32
:.         the current line
:.,$       the current line to the last line
:&#39;a,&#39;b     mark &#39;a&#39; to mark &#39;b&#39;
</code></pre>

<p>Most <code>:</code> commands can be prefixed by ranges. <code>:help
usr_10.txt</code> for more on that.</p>

<p>Alright, lets pass json through <code>python -m json.tool</code>, a
json formatter that accepts <code>stdin</code> (note the use of <code>!</code> to
make use of an external program):</p>

<pre><code>:&#39;&#60;,&#39;&#62;!python -m json.tool
</code></pre>

<p>Unfortunately that didn&#39;t quite work for me because the
range included some non-json text as well, a mix of regex
and macros helped fix that. I think you get the drift.</p>

<p>Another fun filter I use from time to time is <code>:!sort</code>, to
sort css attributes, or <code>:!uniq</code> to remove repeated imports.</p>

<div class="footnotes">
<hr/>
<ol>

<li id="fn1">
<p><a href="https://github.com/tpope/vim-unimpaired">https:&#47;&#47;github.com&#47;tpope&#47;vim-unimpaired</a>
It also handles various other mappings, <code>]q</code> and <code>[q</code> to
navigate the quickfix list for example&#160;<a href="#fnref1" rev="footnote">&#8617;</a></p>
</li>

<li id="fn2">
<p><code>:help recording</code>&#160;<a href="#fnref2" rev="footnote">&#8617;</a></p>
</li>

<li id="fn3">
<p>When I&#39;m recording a macro, I prefer starting out by
storing it in register <code>q</code>, and then copying it over to
another register if it works as intended. I think of <code>qq</code> as
&#8216;quick record&#8217;.&#160;<a href="#fnref3" rev="footnote">&#8617;</a></p>
</li>

<li id="fn4">
<p><code>:help mark-motions</code>&#160;<a href="#fnref4" rev="footnote">&#8617;</a></p>
</li>

</ol>
</div></description>
<link>https://peppe.rs/posts/rapid_refactoring_with_vim/</link>
<pubDate>Wed, 01 Apr 2020 06:29:00 +0000</pubDate>
<guid>https://peppe.rs/posts/rapid_refactoring_with_vim/</guid>
</item>
<item>
<title>Font Size Fallacies</title>
<description><p>I am not an expert with fonts, but I do have some
experience <sup id="fnref1"><a href="#fn1" rel="footnote">1</a></sup>, and common sense. This post aims to debunk some
misconceptions about font sizes!</p>

<p>11 px on your display is <em>probably not</em> 11 px on my display.
Let&#39;s do some quick math. I have two displays, 1366x768 @
21&#8221; and another with 1920x1080 @ 13&#8221;, call them <code>A</code> and
<code>B</code> for now.</p>

<p>Display <code>A</code> has 1,049,088 pixels. A pixel is a square, of
side say, <code>s</code> cm. The total area covered by my 21&#8221; display
is about 1,066 cm<sup>2</sup> (41x26). Thus,</p>

<pre><code>Display A
Dimensions: 1366x768 @ 21" (41x26 sq. cm)
1,049,088 s^2 = 1066
            s = 0.0318 cm (side of a pixel on Display A)
</code></pre>

<p>Bear with me, as I repeat the number crunching for Display
<code>B</code>:</p>

<pre><code>Display B
Dimensions: 1920x1080 @ 13" (29.5x16.5 sq. cm)
2,073,600 s^2 = 486.75
            s = 0.0153 cm (side of a pixel on Display B)
</code></pre>

<p>The width of a pixel on Display <code>A</code> is <em>double</em> the width of a
pixel on Display <code>B</code>. The area occupied by a pixel on Display
<code>A</code> is <em>4 times</em> the area occupied by a pixel on Display <code>B</code>.</p>

<p><em>The size of a pixel varies from display to display!</em></p>

<p>A 5x11 bitmap font on Display <code>A</code> would be around 4 mm tall
whereas the same bitmap font on Display <code>B</code> would be around
1.9 mm tall. A 11 px tall character on <code>B</code> is visually
equivalent to a 5 px character on <code>A</code>. When you view a
screenshot of Display <code>A</code> on Display <code>B</code>, the contents are
shrunk down by a factor of 2!</p>

<p>So screen resolution is not enough, how else do we measure
size? Pixel Density! Keen readers will realize that the 5<sup>th</sup>
grade math problem we solved up there showcases pixel
density, or, pixels per cm (PPCM). Usually we deal with
pixels per inch (PPI).</p>

<p><strong>Note:</strong> PPI is not to be confused with DPI <sup id="fnref2"><a href="#fn2" rel="footnote">2</a></sup> (dots
per inch). DPI is defined for printers.</p>

<p>In our example, <code>A</code> is a 75 ppi display and <code>B</code> is around
165 ppi <sup id="fnref3"><a href="#fn3" rel="footnote">3</a></sup>.  A low ppi display appears to be
&#8216;pixelated&#8217;, because the pixels are more prominent, much
like Display <code>A</code>. A higher ppi usually means you can view
larger images and render crispier fonts. The average desktop
display can stuff 100-200 pixels per inch. Smart phones
usually fall into the 400-600 ppi (XXXHDPI) category. The
human eye fails to differentiate detail past 300 ppi.</p>

<p><em>So &#8230; streaming an 8K video on a 60&#8221; TV provides the same
clarity as a HD video on a smart phone?</em></p>

<p>Absolutely. Well, clarity is subjective, but the amount of
detail you can discern on mobile displays has always been
limited.  Salty consumers of the Xperia 1 <sup id="fnref4"><a href="#fn4" rel="footnote">4</a></sup> will say
otherwise.</p>

<p>Maybe I will talk about font rendering in another post, but
thats all for now. Don&#39;t judge a font size by its
screenshot.</p>

<div class="footnotes">
<hr/>
<ol>

<li id="fn1">
<p><a href="https://github.com/nerdypepper/scientifica">https:&#47;&#47;github.com&#47;nerdypepper&#47;scientifica</a>&#160;<a href="#fnref1" rev="footnote">&#8617;</a></p>
</li>

<li id="fn2">
<p><a href="https://en.wikipedia.org/wiki/Dots_per_inch">https:&#47;&#47;en.wikipedia.org&#47;wiki&#47;Dots_per_inch</a>&#160;<a href="#fnref2" rev="footnote">&#8617;</a></p>
</li>

<li id="fn3">
<p><a href="https://www.sven.de/dpi/">https:&#47;&#47;www.sven.de&#47;dpi&#47;</a>&#160;<a href="#fnref3" rev="footnote">&#8617;</a></p>
</li>

<li id="fn4">
<p><a href="https://en.wikipedia.org/wiki/Sony_Xperia_1">https:&#47;&#47;en.wikipedia.org&#47;wiki&#47;Sony_Xperia_1</a>&#160;<a href="#fnref4" rev="footnote">&#8617;</a></p>
</li>

</ol>
</div></description>
<link>https://peppe.rs/posts/font_size_fallacies/</link>
<pubDate>Tue, 17 Mar 2020 16:52:00 +0000</pubDate>
<guid>https://peppe.rs/posts/font_size_fallacies/</guid>
</item>
<item>
<title>Termux Tandem</title>
<description><p>I learnt about <code>termux</code> from a friend on IRC recently.
It looked super gimmicky to me at first, but it eventually
proved to be useful. Here&#39;s what I use it for:</p>

<h3 id="rsync">rsync</h3>

<p>Ever since I degoogled my android device, syncing files
between my phone and my PC has always been a pain. I&#8217;m
looking at you MTP. But, with <code>termux</code> and <code>sshd</code> all set up,
it&#39;s as simple as:</p>

<pre><code>$ arp
Address         HWtype  HWad ...
192.168.43.187  ether   d0:0 ...

$ rsync -avz 192.168.43.187:~&#47;frogs ~&#47;pics&#47;frogs
</code></pre>

<h3 id="ssh%20&amp;#38;%20tmux">ssh &#38; tmux</h3>

<p>My phone doubles as a secondary view into my main machine
with <code>ssh</code> and <code>tmux</code>. When I am away from my PC (read:
sitting across the room), I check build status and IRC
messages by <code>ssh</code>ing into a tmux session running the said
build or weechat.</p>

<h3 id="file%20uploads">file uploads</h3>

<p>Not being able to access my (ssh-only) file host was
crippling. With a <code>bash</code> instance on my phone, I just copied
over my ssh keys, and popped in a file upload script (a
glorified <code>scp</code>). Now I just have to figure out a way to
clean up these file names &#8230;</p>

<pre><code>~&#47;storage&#47;pictures&#47; $ ls
02muf5g7b2i41.jpg  7alt3cwg77841.jpg  cl4bsrge7id11.png
mtZabXG.jpg        p8d5c584f2841.jpg  vjUxGjq.jpg
</code></pre>

<h3 id="cmus">cmus</h3>

<p>Alright, I don&#39;t really listen to music via <code>cmus</code>, but I
did use it a couple times when my default music player was
acting up. <code>cmus</code> is a viable option:</p>

<p><a href="https://u.peppe.rs/CP.jpg"><img src="https://u.peppe.rs/CP.jpg" alt="" /></a></p></description>
<link>https://peppe.rs/posts/termux_tandem/</link>
<pubDate>Sun, 08 Mar 2020 16:47:00 +0000</pubDate>
<guid>https://peppe.rs/posts/termux_tandem/</guid>
</item>
<item>
<title>Call To ARMs</title>
<description><p>My 4th semester involves ARM programming. And proprietary
tooling (Keil C). But we don&#39;t do that here.</p>

<h3 id="Building">Building</h3>

<p>Assembling and linking ARM binaries on non-ARM architecture
devices is fairly trivial. I went along with the GNU cross
bare metal toolchain binutils, which provides <code>arm-as</code> and
<code>arm-ld</code> (among a bunch of other utils that I don&#39;t care
about for now). </p>

<p>Assemble <code>.s</code> files with:</p>

<pre><code class="language-shell">arm-none-eabi-as main.s -g -march=armv8.1-a -o main.out
</code></pre>

<p>The <code>-g</code> flag generates extra debugging information that
<code>gdb</code> picks up. The <code>-march</code> option establishes target
architecture.</p>

<p>Link <code>.o</code> files with:</p>

<pre><code class="language-shell">arm-none-eabi-ld main.out -o main
</code></pre>

<h3 id="Running%20(and%20Debugging)">Running (and Debugging)</h3>

<p>Things get interesting here. <code>gdb</code> on your x86 machine
cannot read nor execute binaries compiled for ARM. So, we
simulate an ARM processor using <code>qemu</code>. Now qemu allows you
to run <code>gdbserver</code> on startup. Connecting our local <code>gdb</code>
instance to <code>gdbserver</code> gives us a view into the program&#8217;s
execution. Easy!</p>

<p>Run <code>qemu</code>, with <code>gdbserver</code> on port <code>1234</code>, with our ARM
binary, <code>main</code>:</p>

<pre><code class="language-shell">qemu-arm -singlestep -g 1234 main
</code></pre>

<p>Start up <code>gdb</code> on your machine, and connect to <code>qemu</code>&#8217;s
<code>gdbserver</code>:</p>

<pre><code>(gdb) set architecture armv8-a
(gdb) target remote localhost:1234
(gdb) file main
Reading symbols from main...  # yay!
</code></pre>

<h3 id="GDB%20Enhanced">GDB Enhanced</h3>

<p><code>gdb</code> is cool, but it&#39;s not nearly as comfortable as well
fleshed out emulators&#47;IDEs like Keil. Watching registers,
CPSR and memory chunks update <em>is</em> pretty fun. </p>

<p>I came across <code>gdb</code>&#39;s TUI mode (hit <code>C-x C-a</code> or type <code>tui
enable</code> at the prompt). TUI mode is a godsend. It highlights
the current line of execution, shows you disassembly
outputs, updated registers, active breakpoints and more.</p>

<p><em>But</em>, it is an absolute eyesore.</p>

<p>Say hello to <a href="https://github.com/hugsy/gef">GEF</a>! &#8220;GDB
Enhanced Features&#8221; teaches our old dog some cool new tricks.
Here are some additions that made my ARM debugging
experience loads better:</p>

<ul>
<li>Memory watches</li>
<li>Register watches, with up to 7 levels of deref (overkill,
I agree)</li>
<li>Stack tracing</li>
</ul>

<p>And it&#39;s pretty! See for yourself:</p>

<p><a href="https://u.peppe.rs/wq.png"><img src="https://u.peppe.rs/wq.png" alt="" /></a></p>

<h3 id="Editing">Editing</h3>

<p>Vim, with <code>syntax off</code> because it
dosen&#39;t handle GNU ARM syntax too well.</p></description>
<link>https://peppe.rs/posts/call_to_ARMs/</link>
<pubDate>Fri, 07 Feb 2020 18:30:00 +0000</pubDate>
<guid>https://peppe.rs/posts/call_to_ARMs/</guid>
</item>
<item>
<title>Color Conundrum</title>
<description><p>This piece aims to highlight (pun intended) some of the
reasons behind my <a href="https://u.peppe.rs/bF.png">color
free</a> editor setup.</p>

<p>Imagine highlighting an entire book because <em>all</em> of it is
important. That is exactly what (most) syntax highlighting
does. It is difficult for the human eye to filter out noise
in rainbow barf. Use color to draw attention, not diverge
it.</p>

<p>At the same time, a book devoid of color is <em>boring!</em> What
is the takeaway from this 10 line paragraph? What are the
technical terms used?</p>

<p>Prose and code are certainly different, but the fickle
minded human eye is the same. The eye constantly looks for a
frame of reference, a focal point. It grows tired when it
can&#39;t find one.</p>

<p>The following comparison does a better job of explaining
(none, ample and over-the-top highlighting, from left to
right):</p>

<p><a href="https://u.peppe.rs/lt.png"><img src="https://u.peppe.rs/lt.png" alt="" /></a></p>

<p>Without highlighting (far left), it is hard to differentiate
between comments and code! The florid color scheme (far
right) is no good either, it contains too many attention
grabbers. The center sample is a healthy balance of both.
Function calls and constants stand out, and repetitive
keywords and other noise (<code>let</code>, <code>as</code>) are mildly dimmed
out. Comments and non-code text (sign column, status text)
are dimmed further.</p>

<p>I&#39;ll stop myself before I rant about color contrast and
combinations.</p></description>
<link>https://peppe.rs/posts/color_conundrum/</link>
<pubDate>Mon, 30 Dec 2019 18:30:00 +0000</pubDate>
<guid>https://peppe.rs/posts/color_conundrum/</guid>
</item>
<item>
<title>Static Sites With Bash</title>
<description><p>After going through a bunch of static site generators
(<a href="https://blog.getpelican.com/">pelican</a>,
<a href="https://gohugo.io">hugo</a>,
<a href="https://github.com/icyphox/vite">vite</a>), I decided to roll
my own. If you are more of the &#8216;show me the code&#8217; kinda guy,
<a href="https://github.com/nerdypepper/site">here</a> you go.</p>

<h3 id="Text%20formatting">Text formatting</h3>

<p>I chose to write in markdown, and convert
to html with <a href="https://kristaps.bsd.lv/lowdown/">lowdown</a>.</p>

<h3 id="Directory%20structure">Directory structure</h3>

<p>I host my site on GitHub pages, so
<code>docs&#47;</code> has to be the entry point. Markdown formatted posts
go into <code>posts&#47;</code>, get converted into html, and end up in
<code>docs&#47;index.html</code>, something like this:</p>

<pre><code class="language-bash">posts=$(ls -t .&#47;posts)     # chronological order!
for f in $posts; do
    file=".&#47;posts&#47;"$f      # `ls` mangled our file paths
    echo "generating post $file"

    html=$(lowdown "$file")
    echo -e "html" &#62;&#62; docs&#47;index.html
done
</code></pre>

<h3 id="Assets">Assets</h3>

<p>Most static site generators recommend dropping image
assets into the site source itself. That does have it&#8217;s
merits, but I prefer hosting images separately:</p>

<pre><code class="language-bash"># strip file extension
ext="${1##*.}"

# generate a random file name
id=$( cat &#47;dev&#47;urandom | tr -dc &#39;a-zA-Z0-9&#39; | fold -w 2 | head -n 1 )
id="$id.$ext"

# copy to my file host
scp -P 443 "$1" emerald:files&#47;"$id" 
echo "https:&#47;&#47;u.peppe.rs&#47;$id"
</code></pre>

<h3 id="Templating">Templating</h3>

<p><a href="https://github.com/NerdyPepper/site/blob/master/generate.sh"><code>generate.sh</code></a>
brings the above bits and pieces together (with some extra
cruft to avoid javascript).  It uses <code>sed</code> to produce nice
titles from the file names (removes underscores,
title-case), and <code>date(1)</code> to add the date to each post
listing!</p></description>
<link>https://peppe.rs/posts/static_sites_with_bash/</link>
<pubDate>Fri, 22 Nov 2019 18:30:00 +0000</pubDate>
<guid>https://peppe.rs/posts/static_sites_with_bash/</guid>
</item>
<item>
<title>My Setup</title>
<description><p>Decided to do one of these because everyone does one of
these.</p>

<p><img src="https://u.peppe.rs/Hb.png" alt="" /></p>

<p>My entire setup is managed with GNU <code>stow</code>, making it easier
to replicate on fresh installations. You can find my
configuration files on <a href="https://github.com/nerdypepper">GitHub</a>.</p>

<p>I run Void Linux (glibc) on my
<a href="https://store.hp.com/us/en/mdp/laptops/envy-13">HP Envy 13&#8221; (2018)</a>.
To keep things simple, I run a raw X session with <code>2bwm</code> as my
window manager, along with <code>dunst</code> (notification daemon) and
Sam&#39;s <a href="https://github.com/sdhand/compton"><code>compton</code></a>
(compositor) fork.</p>

<p>I am a fan of GNU tools, so I use <code>bash</code> as my shell, and
<code>coreutils</code> to manage files, archives, strings, paths etc. I
edit files with <code>vim</code>, chat with <code>weechat</code>, listen to music
with <code>cmus</code>, monitor processes with <code>htop</code>, manage sessions
with <code>tmux</code>, read pdfs in <code>zathura</code>. I rarely ever leave
the comfort of my terminal emulator, <code>urxvt</code>.</p>

<p>Most of my academic typesetting is done with TeX, and
compiled with <code>xelatex</code>. Other <em>fun</em> documents are made with
GIMP :).</p></description>
<link>https://peppe.rs/posts/my_setup/</link>
<pubDate>Wed, 06 Nov 2019 18:30:00 +0000</pubDate>
<guid>https://peppe.rs/posts/my_setup/</guid>
</item>
<item>
<title>WPA Woes</title>
<description><p>I finally got around to installing Void GNU&#47;Linux on my main
computer. Rolling release, non-systemd, need I say more?</p>

<p>As with all GNU&#47;Linux distributions, wireless networks had
me in a fix. If you can see this post, it means I&#39;ve managed
to get online. It turns out, <code>wpa_supplicant</code> was detecting the
wrong interface by default (does it ever select the right
one?). Let us fix that:</p>

<pre><code>$ sudo rm -r &#47;var&#47;service&#47;wpa_supplicant
$ sudo killall dhcpcd
</code></pre>

<p>What is the right interface though?</p>

<pre><code>$ iw dev
   ...
   Interface wlp2s0
   ...
</code></pre>

<p>Aha! Let us run <code>wpa_supplicant</code> on that interface, as a
background process:</p>

<pre><code>$ sudo wpa_supplicant -B -i wlp2s0 -c &#47;etc&#47;wpa_supplicant&#47;wpa_supplicant.conf
$ sudo dhcpcd -B wlp2s0
$ ping google.com
PING ...
</code></pre>

<p>Yay! Make those changes perpetual by enabling the service:</p>

<pre><code>------------------------------------------------------
# Add these to &#47;etc&#47;wpa_supplicant&#47;wpa_supplicant.conf
OPTS="-B"
WPA_INTERFACE="wlp2s0"
------------------------------------------------------
$ sudo ln -s &#47;etc&#47;sv&#47;wpa_supplicant &#47;var&#47;service&#47;
$ sudo ln -s &#47;etc&#47;sv&#47;dhcpcd &#47;var&#47;service&#47;
$ sudo sv restart wpa_supplicant
$ sudo sv restart dhcpcd
</code></pre></description>
<link>https://peppe.rs/posts/WPA_woes/</link>
<pubDate>Sat, 12 Oct 2019 16:18:00 +0000</pubDate>
<guid>https://peppe.rs/posts/WPA_woes/</guid>
</item>
<item>
<title>Bye Bye BDFs</title>
<description><p>Glyph Bitmap Distribution Format is no more, as the creators of
<a href="https://pango.org">Pango</a>, one of the most widely used text rendering
libraries,
<a href="https://blogs.gnome.org/mclasen/2019/05/25/pango-future-directions/">announced</a>
their plans for Pango 1.44.</p>

<p>Until recently, Pango used FreeType to draw fonts. They will be moving over
to <a href="https://harfbuzz.org">Harfbuzz</a>, an evolution of FreeType.</p>

<p><em>Why?</em></p>

<p>In short, FreeType was hard to work with. It required complex logic, and 
provided no advantage over Harfbuzz (other than being able to fetch
opentype metrics with ease).</p>

<p>Upgrading to Pango v1.44 will break your GTK applications (if you use a
<code>bdf</code>&#47;<code>pcf</code> bitmap font). Harfbuzz <em>does</em> support bitmap-only OpenType fonts,
<code>otb</code>s. Convert your existing fonts over to <code>otb</code>s using
<a href="https://fontforge.github.io">FontForge</a>. It is to be noted that applications
such as <code>xterm</code> and <code>rxvt</code> use <code>xft</code> (X FreeType) to render fonts, and will
remain unaffected by the update.</p>

<p>Both <a href="https://github.com/nerdypepper/scientifica">scientifica</a> and
<a href="https://github.com/nerdypepper/curie">curie</a> will soon ship with bitmap-only
OpenType font formats.</p></description>
<link>https://peppe.rs/posts/bye_bye_BDFs/</link>
<pubDate>Wed, 07 Aug 2019 12:31:00 +0000</pubDate>
<guid>https://peppe.rs/posts/bye_bye_BDFs/</guid>
</item>
<item>
<title>Onivim Sucks</title>
<description><p><a href="https://v2.onivim.io">Onivim</a> is a &#8216;modern modal editor&#8217;, combining fancy
interface and language features with vim-style modal editing. What&#39;s wrong you
ask?</p>

<p>Apart from <a href="https://github.com/onivim/oni2/issues/550">buggy syntax highlighting</a>, 
<a href="https://github.com/onivim/oni2/issues/519">broken scrolling</a> and
<a href="https://github.com/onivim/oni2/issues?q=is%3Aissue+label%3A%22daily+editor+blocker%22+is%3Aopen">others</a>,
Onivim is <strong>proprietary</strong> software. It is licensed under a commercial 
<a href="https://github.com/onivim/oni1/blob/master/Outrun-Labs-EULA-v1.1.md">end user agreement license</a>,
which prohibits redistribution in both object code and source code formats.</p>

<p>Onivim&#39;s core editor logic (bits that belong to vim), have been separated from
the interface, into <a href="https://github.com/onivim/libvim">libvim</a>. libvim is
licensed under MIT, which means, this &#8216;extension&#8217; of vim is perfectly in
adherence to <a href="http://vimdoc.sourceforge.net/htmldoc/uganda.html#license">vim&#39;s license text</a>! 
Outrun Labs are exploiting this loophole (distributing vim as a library) to
commercialize Onivim.</p>

<p>Onivim&#39;s source code is available on <a href="https://github.com/onivim/oni2">GitHub</a>.
They do mention that the source code trickles down to the
<a href="https://github.com/onivim/oni2-mit">oni2-mit</a> repository, which (not yet) contains
MIT-licensed code, <strong>18 months</strong> after each commit to the original repository.</p>

<p>Want to contribute to Onivim? Don&#39;t. They make a profit out of your contributions.
Currently, Onivim is priced at $19.99, &#8216;pre-alpha&#8217; pricing which is 80% off the
final price! If you are on the lookout for an editor, I would suggest using
<a href="https://vim.org">Vim</a>, charity ware that actually works, and costs $100 lesser.</p></description>
<link>https://peppe.rs/posts/onivim_sucks/</link>
<pubDate>Fri, 02 Aug 2019 12:31:00 +0000</pubDate>
<guid>https://peppe.rs/posts/onivim_sucks/</guid>
</item>
<item>
<title>Bash Harder With Vim</title>
<description><p>Bash is tricky, don&#39;t let your editor get in your way. Here&#39;s a couple of neat
additions you could make to your <code>vimrc</code> for a better shell programming
experience.</p>

<h3 id="Man%20pages%20inside%20vim">Man pages inside vim</h3>

<p>Source this script to get started:  </p>

<pre><code>runtime ftplugin&#47;man.vim
</code></pre>

<p>Now, you can open manpages inside vim with <code>:Man</code>! It adds nicer syntax highlighting
and the ability to jump around with <code>Ctrl-]</code> and <code>Ctrl-T</code>.</p>

<p>By default, the manpage is opened in a horizontal split, I prefer using a new tab:</p>

<pre><code>let g:ft_man_open_mode = &#39;tab&#39;
</code></pre>

<h3 id="Scratchpad%20to%20test%20your%20commands">Scratchpad to test your commands</h3>

<p>I often test my <code>sed</code> substitutions, here is
a sample from the script used to generate this site:  </p>

<pre><code># a substitution to convert snake_case to Title Case With Spaces
echo "$1" | sed -E -e "s&#47;\..+$&#47;&#47;g"  -e "s&#47;_(.)&#47; \u\1&#47;g" -e "s&#47;^(.)&#47;\u\1&#47;g"
</code></pre>

<p>Instead of dropping into a new shell, just test it out directly from vim!</p>

<ul>
<li><p>Yank the line into a register:</p>

<pre><code>yy
</code></pre></li>
<li><p>Paste it into the command-line window:</p>

<pre><code>q:p
</code></pre></li>
<li><p>Make edits as required:</p>

<pre><code>syntax off            # previously run commands
edit index.html       # in a buffer!
w | so %
!echo "new_post.md" | sed -E -e "s&#47;\..+$&#47;&#47;g"  --snip--
^--- note the use of &#39;!&#39;
</code></pre></li>
<li><p>Hit enter with the cursor on the line containing your command!</p>

<pre><code>$ vim
New Post         # output
Press ENTER or type command to continue
</code></pre></li>
</ul></description>
<link>https://peppe.rs/posts/bash_harder_with_vim/</link>
<pubDate>Wed, 31 Jul 2019 06:30:00 +0000</pubDate>
<guid>https://peppe.rs/posts/bash_harder_with_vim/</guid>
</item>
<item>
<title>Hold Position!</title>
<description><p>Often times, when I run a vim command that makes &#8220;big&#8221; changes to a file (a
macro or a <code>:vimgrep</code> command) I lose my original position and feel disoriented.</p>

<p><em>Save position with <code>winsaveview()</code>!</em></p>

<p>The <code>winsaveview()</code> command returns a <code>Dictionary</code> that contains information
about the view of the current window. This includes the cursor line number,
cursor coloumn, the top most line in the window and a couple of other values,
none of which concern us.</p>

<p>Before running our command (one that jumps around the buffer, a lot), we save
our view, and restore it once its done, with <code>winrestview</code>.</p>

<pre><code>let view = winsaveview()
s&#47;\s\+$&#47;&#47;gc              " find and (confirm) replace trailing blanks
winrestview(view)        " restore our original view!
</code></pre>

<p>It might seem a little overkill in the above example, just use `` (double
backticks) instead, but it comes in handy when you run your file through
heavier filtering.</p></description>
<link>https://peppe.rs/posts/hold_position!/</link>
<pubDate>Tue, 30 Jul 2019 12:31:00 +0000</pubDate>
<guid>https://peppe.rs/posts/hold_position!/</guid>
</item>
<item>
<title>Get Better At Yanking And Putting In Vim</title>
<description><ol start="1">
<li><p>reselecting previously selected text (i use this to fix botched selections):</p>

<pre><code>gv  " :h gv for more
    " you can use `o` in visual mode to go to the `Other` end of the selection
    " use a motion to fix the selection
</code></pre></li>
<li><p>reselecting previously yanked text:</p>

<pre><code>`[v`]
`[         " marks the beginning of the previously yanked text   :h `[
`]         " marks the end                                       :h `]
 v         " visual select everything in between

nnoremap gb `[v`]    " "a quick map to perform the above
</code></pre></li>
<li><p>pasting and indenting text (in one go):</p>

<pre><code>]p   " put (p) and adjust indent to current line
]P   " put the text before the cursor (P) and adjust indent to current line
</code></pre></li>
</ol></description>
<link>https://peppe.rs/posts/get_better_at_yanking_and_putting_in_vim/</link>
<pubDate>Mon, 29 Jul 2019 12:31:00 +0000</pubDate>
<guid>https://peppe.rs/posts/get_better_at_yanking_and_putting_in_vim/</guid>
</item>


    </channel>
</rss>