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authorAkshay <[email protected]>2021-03-23 12:25:56 +0000
committerAkshay <[email protected]>2021-03-23 12:25:56 +0000
commit983d2d2aa2042a528f75d6255761968296c9e14b (patch)
tree0661500f0e8fe9729ad36cea342d1a640b8e4f89 /docs/index.xml
parent439091635880851ad57188fb369e7915a401f6fc (diff)
add day 12 of devlog
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@@ -14,6 +14,11 @@
14 <item> 14 <item>
15<title>SDL2 Devlog</title> 15<title>SDL2 Devlog</title>
16<description>&lt;p&gt;I have been working on an editor for the &lt;a href="https://git.peppe.rs/graphics/obi/about"&gt;One Bit Image&lt;/a&gt; file format in Rust and SDL2. This entry in my blog follows my progress on the editor. The days are listed in reverse chronological order, begin from the bottom, if this is your first time on this page.&lt;/p&gt; 16<description>&lt;p&gt;I have been working on an editor for the &lt;a href="https://git.peppe.rs/graphics/obi/about"&gt;One Bit Image&lt;/a&gt; file format in Rust and SDL2. This entry in my blog follows my progress on the editor. The days are listed in reverse chronological order, begin from the bottom, if this is your first time on this page.&lt;/p&gt;
17&lt;h3 id="day-12"&gt;Day 12&lt;/h3&gt;
18&lt;p&gt;I lifted most of &lt;a href="https://github.com/murarth/ketos"&gt;murarth/ketos&lt;/a&gt; into the editor. &lt;code&gt;ketos&lt;/code&gt;’s implementation of &lt;code&gt;lisp&lt;/code&gt; is too vast for my use case. For example, the editor does not need data types to handle raw strings or byte strings. I have got a basic evaluator running inside the SDL2 context (notice the &lt;code&gt;lisp&lt;/code&gt; REPL at the bottom of the window). Over the following days, I intend to create a set of prelude functions to manipulate the pixmap. Users can implement their own brushes, dithering patterns, keybinds and more (hopefully).&lt;/p&gt;
19&lt;figure&gt;
20&lt;video src="https://u.peppe.rs/y0.mp4" controls=""&gt;&lt;a href="https://u.peppe.rs/y0.mp4"&gt;Day 12&lt;/a&gt;&lt;/video&gt;&lt;figcaption aria-hidden="true"&gt;Day 12&lt;/figcaption&gt;
21&lt;/figure&gt;
17&lt;h3 id="day-11"&gt;Day 11&lt;/h3&gt; 22&lt;h3 id="day-11"&gt;Day 11&lt;/h3&gt;
18&lt;p&gt;I intend to supplement the editor with scripting language and an inbuilt REPL for the same. I began by implementing a text box widget from scratch, with history and readline like editing:&lt;/p&gt; 23&lt;p&gt;I intend to supplement the editor with scripting language and an inbuilt REPL for the same. I began by implementing a text box widget from scratch, with history and readline like editing:&lt;/p&gt;
19&lt;figure&gt; 24&lt;figure&gt;
@@ -75,7 +80,7 @@
75&lt;img src="https://u.peppe.rs/Ma.png" alt="Day 1" /&gt;&lt;figcaption aria-hidden="true"&gt;Day 1&lt;/figcaption&gt; 80&lt;img src="https://u.peppe.rs/Ma.png" alt="Day 1" /&gt;&lt;figcaption aria-hidden="true"&gt;Day 1&lt;/figcaption&gt;
76&lt;/figure&gt;</description> 81&lt;/figure&gt;</description>
77<link>https://peppe.rs/posts/SDL2_devlog/</link> 82<link>https://peppe.rs/posts/SDL2_devlog/</link>
78<pubDate>Thu, 18 Mar 2021 14:04:00 +0000</pubDate> 83<pubDate>Tue, 23 Mar 2021 12:25:00 +0000</pubDate>
79<guid>https://peppe.rs/posts/SDL2_devlog/</guid> 84<guid>https://peppe.rs/posts/SDL2_devlog/</guid>
80</item> 85</item>
81<item> 86<item>