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authorAkshay <[email protected]>2020-04-16 09:11:04 +0100
committerAkshay <[email protected]>2020-04-16 09:11:04 +0100
commit2fda85fccb23212747828d0f3f55ae16e5ff956b (patch)
tree40928c8fda059b5a946bde16527ce7cd220b4605 /posts/pixel_art_in_GIMP.md
parent2a778912251874f9b808f82e61244efcd12210aa (diff)
reformat with right dates
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@@ -30,7 +30,7 @@ Pencil Tool (`n` on the keyboard) for hard edge drawings.
30Here's a small comparison if you don't know the difference 30Here's a small comparison if you don't know the difference
31between a hard edge and a soft edge: 31between a hard edge and a soft edge:
32 32
33![hard edge vs soft edge](https://u.peppe.rs/kz.png) 33![Hard edge vs Soft Edge](https://u.peppe.rs/kz.png)
34 34
35I turn the size down all the way to 1 (`[` on the keyboard). 35I turn the size down all the way to 1 (`[` on the keyboard).
36Set `Dynamics` off. [Here's](https://u.peppe.rs/Fs.png) a 36Set `Dynamics` off. [Here's](https://u.peppe.rs/Fs.png) a
@@ -62,14 +62,14 @@ merge it with the original.
62 62
63Your outline might look something like this: 63Your outline might look something like this:
64 64
65![rice_outline](https://u.peppe.rs/mn.png) 65![](https://u.peppe.rs/mn.png)
66 66
67Go ahead and fill it in with the fill tool (`Shift + b` on 67Go ahead and fill it in with the fill tool (`Shift + b` on
68the keyboard), add in some seaweed as well, preferably on a 68the keyboard), add in some seaweed as well, preferably on a
69different layer. You can toggle symmetry on and off to save 69different layer. You can toggle symmetry on and off to save
70yourself some time. 70yourself some time.
71 71
72![with_seaweed](https://u.peppe.rs/xu.png) 72![](https://u.peppe.rs/xu.png)
73 73
74#### Shadows 74#### Shadows
75 75
@@ -80,7 +80,7 @@ surface later.
80Shadows on any surface always follow the shape of the 80Shadows on any surface always follow the shape of the
81surface. A spherical onigiri would have a circular shadow: 81surface. A spherical onigiri would have a circular shadow:
82 82
83![riceball_shadow](https://u.peppe.rs/FU.png) 83![](https://u.peppe.rs/FU.png)
84 84
85A couple of noticeable changes: 85A couple of noticeable changes:
86 86
@@ -95,7 +95,7 @@ The shadow does not go all the way because we will be
95filling in that area with another, darker shadow! An image 95filling in that area with another, darker shadow! An image
96might explain better: 96might explain better:
97 97
98![shadow_all](https://u.peppe.rs/Br.png) 98![](https://u.peppe.rs/Br.png)
99 99
100To emulate soft lights, reduce the value by 2 to 3 points 100To emulate soft lights, reduce the value by 2 to 3 points
101every iteration. Notice how area `1` is much larger than 101every iteration. Notice how area `1` is much larger than
@@ -108,7 +108,7 @@ Do the same with the seaweed. The seaweed, being a smaller,
108flatter object, doesn't cast much of a shadow, so stop with 108flatter object, doesn't cast much of a shadow, so stop with
1091 or 2 iterations of the gradient: 1091 or 2 iterations of the gradient:
110 110
111![shadow_weed](https://u.peppe.rs/T3.png) 111![](https://u.peppe.rs/T3.png)
112 112
113We're getting there! 113We're getting there!
114 114
@@ -121,19 +121,19 @@ it does form an uneven surface. Add in some shadows to
121promote the idea of rice grains. Here is the finished 121promote the idea of rice grains. Here is the finished
122result: 122result:
123 123
124![highlights](https://u.peppe.rs/VE.png) 124![](https://u.peppe.rs/VE.png)
125 125
126### Finishing Touches 126### Finishing Touches
127 127
128Some color correction and `a e s t h e t i c` Japanese text 128Some color correction and `a e s t h e t i c` Japanese text
129later, our piece is complete! 129later, our piece is complete!
130 130
131![small_onigiri](https://u.peppe.rs/cn.png) 131![](https://u.peppe.rs/cn.png)
132 132
133Hold on, why is it so tiny? Well, that's because our canvas 133Hold on, why is it so tiny? Well, that's because our canvas
134was 100x100, head over to `Image > Scale Image`, set 134was 100x100, head over to `Image > Scale Image`, set
135`Quality > Interpolation` to `None` and scale it up to 135`Quality > Interpolation` to `None` and scale it up to
136700x700, et voilĂ ! 136700x700, et voilĂ !
137 137
138![big_onigiri](https://u.peppe.rs/CH.png) 138![](https://u.peppe.rs/CH.png)
139 139